[Bf-committers] Blender developers meeting notes - 2019-03-18
jambay9 at gmail.com
Mon Mar 18 23:18:53 CET 2019
A few comments, thought I lost a week with date for weekly report :)
Do have concerns with current build updates/code branching and GSoC all at
same time. I'm just going to spectate and root for the home team; will
consider entering arena for some script updates once things settle down.
Aside from that Blender is great! The snow is melting here so hope you have
a pleasant Spring too.
On Mon, Mar 18, 2019 at 10:32 AM Brecht Van Lommel <
brechtvanlommel at gmail.com> wrote:
> Hi all,
> Here are the notes from today's developer meeting. Next meeting is Monday,
> 25 March 10:00 CET / 9:00 UTC.
> 1) New Features and Changes
> About 130 bugs were fixed in the last week.
> * Subdivision surface performance when transforming in edit mode was
> improved. The topology is now cached for faster updates. Performance of
> editing topology is still not as fast as before, however. (Sergey Sharybin)
> * Cycles CUDA render performance has been improved by 5-20% on production
> scenes, due to better thread scheduling. (Stefan Werner)
> * Cycles OpenCL viewport render now shows an ambient occlusion preview
> render until the kernels are fully compiled, to keep the viewport
> interactive. Kernel re-compilation on changes is needed less often as more
> features are always enabled. (Jeroen Bakker)
> * Shader node editor: panels with light and world settings in the sidebar,
> as was already available for materials. (Brecht Van Lommel)
> * Preferences: new settings to display factors as percentages throughout
> the user interface. (Jacques Lucke)
> * Help > Report Bug now automatically fills the bug reporting form with
> system and Blender info, we recommend users to use this for complete and
> accurate info. (Ray Molenkamp)
> * Windows builds now include batch files for easily running Blender with
> debug log output. The resulting log files can be attached to bug reports.
> (Ray Molenkamp)
> * X3D add-on: now available in 2.8 again. (Bastien Montagne)
> * Python API: there is now an API for add-ons to register tools in the
> toolbar. Example code is available as a template in the text editor.
> (Campbell Barton)
> * Python API: `ShaderNodeCustomGroup` was added to define custom node
> groups for Cycles and Eevee. Works the same as existing `NodeCustomGroup`.
> (Miguel Porces)
> 2) Development
> * Cycles now uses CUDA toolkit 10.1 as the officially supported version, we
> recommend upgrading for best performance and stability.
> * In the bug tracker, developers are encouraged to look also at older
> reports marked as Need Information or Need Triangle. Also to mark important
> older bugs as high priority so they get attention.
> 3) Weekly Reports
> * Bastien:
> * Brecht:
> * Campbell:
> * Clément:
> * Dalai:
> * Jacques:
> * Jeroen:
> * Philipp:
> * Sebastian: https://wiki.blender.org/wiki/User:Zeddb#March_11_-_March_15
> * Sergey:
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