[Bf-committers] Eevee/Cycles light intensity mismatch?
jambay9 at gmail.com
Sun Mar 17 13:03:51 CET 2019
Asked a similar question before, and was told that light options were going
to be changed - eliminating some features. Not sure it's related but does
concern me that "spot/Halo" lights are going to be removed/limited. May be
for other optimization of filed/object performance processing, but I don't
agree that performance is preferred over quality.
On Sun, Mar 17, 2019 at 3:43 AM Brecht Van Lommel <brechtvanlommel at gmail.com>
> It's planned to be unified:
> On Sun, Mar 17, 2019 at 10:30 AM gandalf3 <zzyxpaw at gmail.com> wrote:
> > I've noticed that lights with the same settings are rendered with
> > obviously different intensities between Eevee and Cycles.
> > Is this a bug? I had thought that part of the goal for Eevee was to
> > behave as close to Cycles as possible, allowing it to be used as a sort
> > of "preview" for a full Cycles render. However, to my surprise I failed
> > to find any mention of this on the tracker.
> > Can anyone clarify if the light intensity mismatch is a bug, and worth
> > reporting? Thanks!
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