[Bf-committers] Eevee/Cycles light intensity mismatch?

Brecht Van Lommel brechtvanlommel at gmail.com
Sun Mar 17 11:42:51 CET 2019


It's planned to be unified:
https://developer.blender.org/T54659

On Sun, Mar 17, 2019 at 10:30 AM gandalf3 <zzyxpaw at gmail.com> wrote:

> I've noticed that lights with the same settings are rendered with
> obviously different intensities between Eevee and Cycles.
>
> Is this a bug? I had thought that part of the goal for Eevee was to
> behave as close to Cycles as possible, allowing it to be used as a sort
> of "preview" for a full Cycles render. However, to my surprise I failed
> to find any mention of this on the tracker.
>
> Can anyone clarify if the light intensity mismatch is a bug, and worth
> reporting? Thanks!
>
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> https://lists.blender.org/mailman/listinfo/bf-committers
>


More information about the Bf-committers mailing list