[Bf-committers] Sculpt Mode development

Ton Roosendaal ton at blender.org
Tue Mar 12 14:28:20 CET 2019

Hi Pablo,

Your work is very welcome, we'll make sure you can work on a branch on 
You'll be contacted to set this up!

Thanks a lot,

Ton Roosendaal - ton at blender.org - www.blender.org
Chairman Blender Foundation, Director Blender Institute
Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands

On 11/03/2019 00:01, Pablo Dobarro wrote:
> Hi all,
> I am Pablo Dobarro. I've been working with Zacharias Reinhardt, Julien
> Kaspar and Lukas Walzer for the last months to write a proposal to improve
> sculpt and vertex paint mode. We have a document that details our main
> goals, as well as a short/mid term planning and the current status of the
> patches.
> https://docs.google.com/presentation/d/1fmjdtajPzeD3ixpGIvseKMRsAzhmKC4etIE8YqacwLk/edit?usp=sharing
> We are aware that the current master branch is in feature freeze state, so
> we would like to have a new branch to start developing sculpt/vertex paint
> mode and have more polished patches ready to review after 2.80 is out. Some
> of those patches (like tweaking the behavior of some brushes) will break
> the compatibility, and they will need a lot of iterations and feedback from
> the community to get them right. Having this in a separate branch will make
> easier for us to provide test builds and to test the integration of the new
> features.
> In the future, we would like to see a Sculpt Quest to happen, to help us
> tackle the bigger features and design goals of the proposal. We know that
> it is not realistic at this moment, but we would want to advance as much
> work as possible before that happens. A possible Sculpt Quest is something
> we need to discuss in detail with the Blender Foundation, after we made
> progress with the separate sculpting branch.
> Could someone create a new branch and give us commit rights to start
> working on this project?
> Best regards,
> Pablo
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