[Bf-committers] MacOS developers welcome!

Chuck Ocheret ocheret at panix.com
Sun Jun 2 16:12:27 CEST 2019


Starting to look at these this week. I don’t have an eGPU so I’m not sure if I can help with that issue directly. We’ll see.

~chuck

> On May 28, 2019, at 4:42 PM, Brecht Van Lommel <brechtvanlommel at gmail.com> wrote:
> 
> Hi all,
> 
> Mainly we can use help with fixing graphics and input devices issues
> on macOS. The list of macOS bugs is here:
> https://developer.blender.org/project/board/20/
> 
> These are some of the more important ones:
> https://developer.blender.org/T63685
> https://developer.blender.org/T62565
> https://developer.blender.org/T61725
> https://developer.blender.org/T62234
> https://developer.blender.org/T65243
> 
> Thanks,
> Brecht.
> 
> 
> 
> On Tue, May 28, 2019 at 10:28 PM Chuck Ocheret <ocheret at panix.com> wrote:
>> 
>> MacBook Pro (15-inch, 2018), 2.9 GHz Intel Core i9, Radeon Pro 560X 4 GB, Intel UHD Graphics 630 1536 MB
>> 
>> The Radeon is great for drawing on the screen with Metal, but the Intel Graphics screams when doing compute using Metal (like 5X the Radeon speed).
>> 
>> ~chuck
>> 
>> 
>>> On May 28, 2019, at 4:20 PM, David De Anda <omarandstuff at gmail.com> wrote:
>>> 
>>> Hi, I do not have too much experience, I have worked with Objective-C and openGL a few years back but not a Mac expert neither, I hope I can be of help too. I think it will be a good idea if we can team up to help.
>>> 
>>> I own a MacBook Pro 2016, 2.7 GHz Intel Core i5, 8 GB 1867 MHz DDR3, Intel Iris Graphics 6100 1536 MB
>>> 
>>> Thanks
>>> David De Anda
>>> 
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