[Bf-committers] GSoC Idea: Improving Automatic UV Unwrapping
Philip Holzmann
ga87cel at mytum.de
Sun Jan 27 17:22:55 CET 2019
In case you are looking for ideas to add to the GSoC ideas list:
Here's a self-contained project somebody could work on.
"Improving Automatic UV Unwrapping"
Benefits: Higher quality automatic UV unwrapping saves artist time,
especially for prototypes and sculpts.
Description:
Implement an algorithm that generates a UV projection with a relatively
high quality.
Blender already has some forms of automatic UV unwrapping, for example
the "Smart UV Project" script.
Possible improvements could include (i. e. downsides of the current
implementation):
- Work efficiently, even with high poly models
- Do not generate tiny UV islands (i. e. those consisting of only one or
two faces. They could be merged with another island in most cases.)
- Generate preferably rectangular islands, break up big islands. This
will improve the UV packing results.
Requirements: Python. C may also be required for performance reasons.
Difficulty: Medium?
Possible mentors: ???
More information about the Bf-committers
mailing list