[Bf-committers] Start up with blender issues of smooth rendering

Braden McPhail gaminggo2023 at gmail.com
Tue Feb 12 16:49:24 CET 2019

               In order to implement the Blender game engine, in
my opinion, we would totally need to wipe out the block type visual
scripting, and implement C# or Cython(Python mixed with C), because as it
is, python really takes a lot of performance out of it. Also Vulkan should
be implemented, I would be happy to help!

As it is, I would say Eevee has the graphics capabilities of UE4, and
though it is still in beta, I think by June or July we could ramp up the
performance with Vulkan and implement realtime tesselation for Terrains.

Maybe we should look into it for blender 2.85 or 2.9.

On Tue, Feb 12, 2019 at 6:45 AM Level To Success <singhbgill76 at gmail.com>

> Hi,
> i am Computer engg. student,I am also freelancer creating normal animations
> coming to blender
> I can Participate in its open source,
> We have GSOC platform which can contact us,
> firstly,Please give me some project if i need to show skills,as i have
> nearly 20 days to do it,
> secondly,in compare to other studnts blender team have more exp. with me as
> we started early on
> in behalf of rendering we can just make better on specifing edges
> clearity,uses new algo ,update old existing algos
> i hope, you, the blender team,find it attractive to patch up with guy who
> is interested in providing you service before,also i have coding kniwldege
> as well blenders Game ENGINE.
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> Bf-committers mailing list
> Bf-committers at blender.org
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