[Bf-committers] hello, world... :)

Jim Bates jambay9 at gmail.com
Fri Feb 8 02:02:30 CET 2019


follow-up... posted in IRC but no reply, just wondering: are "__doc__"
headers still used?. can easily change to inline comments if not.

On Tue, Feb 5, 2019 at 12:09 PM Jim Bates <jambay9 at gmail.com> wrote:

> Thank you - just wanted to make sure I didn't cause any confusion in the
> transition. A few of the scripts I worked on in earlier versions are not
> working well in 2.79 (my 64bit Ubuntu Linux system). Wanted to get an idea
> of where things were with 2.8 plans and current status.
>
> Thought "clang" was for all code, interesting not applied to Python
> scripts.
>
> Again, thanks, appreciate the info.
>
> On Tue, Feb 5, 2019 at 9:20 AM Brecht Van Lommel <
> brechtvanlommel at gmail.com> wrote:
>
>> Hi Jim,
>>
>> The current state of Python addons is that some are updated and some
>> aren't
>> yet. Any Python developer can help updating scripts, just check if the
>> version is set to 2.80 already or not.
>>
>> If there are scripts that you contributed and maintain that you would like
>> to remove, you can.
>>
>> For documentation, the plan is to move all add-on documentation into the
>> Blender manual. Any developer or user is also welcome to contribute to
>> that:
>> https://docs.blender.org/manual/en/dev/addons/
>> https://docs.blender.org/manual/en/dev/about/contribute/
>>
>> The clang-format changes would not affect Python code, just C/C++/GLSL.
>>
>> Regards,
>> Brecht.
>>
>>
>> On Mon, Feb 4, 2019 at 6:05 PM Jim Bates <jambay9 at gmail.com> wrote:
>>
>> > I have been away for a long time, just getting back to using Blender and
>> > have had several chats in IRC threads... this was recommended as a
>> place to
>> > discuss some of the topics but I may want to switch to doc and/or python
>> > groups.
>> >
>> > at present, aside from shoveling snow (IRL), would like to understand
>> > current state of transition for python script modules and related wiki
>> > documentation. a few I would recommend as "remove", some others I would
>> > like to continue. Examples are: "Castle", "Building Basics". these are
>> > scripts I have worked on in the past.
>> >
>> > Then there's that whole "clang" thing to update style/formatting of
>> code.
>> > All good so far as I've seen for renovations. Just trying to get in on
>> > process so can work with intended goals and expectations.
>> >
>> > AngaMalta is my user name if you care to communicate via IRC (or check
>> my
>> > history).
>> > _______________________________________________
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>> > Bf-committers at blender.org
>> > https://lists.blender.org/mailman/listinfo/bf-committers
>> >
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>


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