[Bf-committers] Blender developers meeting notes - 2019-02-04
blueprintrandom1 at gmail.com
Mon Feb 4 18:42:47 CET 2019
Still no game engine work Taking place?
Where are Benoit's updates?
On Mon, Feb 4, 2019, 9:40 AM Sergey Sharybin <sergey.vfx at gmail.com wrote:
> Hi all,
> Here are the notes from today's developer meeting. Next meeting is Monday,
> 11 February 10:00 CET / 09:00 UTC.
> 1) New Features and Changes
> * About 105 bugs were fixed last week, total number of closed reports is
> * Bevel: better corner shapes for inner arc miters. (Howard Trickey)
> * Workbench support for material transparency. (Clément Foucault)
> 2) Development
> * Jeroen Bakker starts work at the Blender Institute this week, welcome! He
> will first focus on Cycles OpenCL optimizations, funded by AMD.
> * Bug tracker priority names have been changed to make their meaning more
> clear. We also encourage developers to set High priority more often so
> important bugs do not get buried.
> * Richard Antalik is working on a sequencer prefetch patch, which needs
> design and code review: https://developer.blender.org/D3934
> 3) Google Summer of Code
> * This is a period for organizations to apply.
> * The list of ideas needs update with the deadline of February 6:
> 4) Weekly Reports
> * Bastien:
> * Brecht: https://wiki.blender.org/wiki/User:Brecht/Reports/2019
> * Campbell:
> * Clément:
> * Dalai:
> * Jacques:
> * Jeroen:
> * Philipp:
> * Sebastian: https://wiki.blender.org/wiki/User:Zeddb#January_28_-_Feb_1
> * Sergey:
> With best regards, Sergey Sharybin
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