[Bf-committers] Tracker curfew to start on Monday
carlisle.b3d at gmail.com
Sat Dec 21 02:47:08 CET 2019
One question that I have is how will known bugs and issues be documented
In the past, there has been a list of todos on the old wiki which often
became quickly out of date.
These have since been copied and pasted to
https://developer.blender.org/project/board/53/ (in the wiki column)
these tasks are just collecting dust there also.
What needs to happen is a way that these issues can be documented well and
stay up to date.
In the process of these old todos need to be screened and integrated into
this new method of logging reports.
On Fri, Dec 20, 2019 at 11:15 AM Dalai Felinto <dfelinto at gmail.com> wrote:
> On Monday, Blender begins a tracker curfew.
> Please check the teaser video: https://www.youtube.com/watch?v=HDE2ARiN1a0
> A more complete document will follow suit, but the gist is: from now on the
> Blender Foundation is going to adhere to a strict definition of what a bug
> * It is only a bug if the code was intended to work and it fails, or when a
> an issue used to work and it fails.
> * It is only a bug if the module is in active maintenance. Otherwise it
> might be registered as known issue.
> * If a bug fix takes more than a day, it is not a bug, it is a development
> task (if parts of the module plans) or a feature request (which we don’t
> support at the moment).
> * If a bug won’t be worked on for the upcoming 6 months, it is not a bug,
> it is a known issue that needs to be documented.
> The developers under contract will dedicate 2 full-days a week to work in
> the tracker to re-triage issues, fix bugs and patch review.
> Some stats following this definition. From a universe of 2,042 open reports
> Blender has:
> * 631 untriaged reports.
> * 37 confirmed high priority bugs.
> * 1,367 reports that may be either a bug or a known issue
> In the end the tracker curfew is to bring confirmed bugs down to a
> manageable number (~200). There is a similar goal for patch review, but I
> will leave this for the official code.blender.org post next week.
> Have a great weekend,
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Email: carlisle.b3d at gmail.com
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