[Bf-committers] Blender 2.8x - support and core development goals

Stefan Werner stewreo at gmail.com
Tue Aug 6 13:15:57 CEST 2019


I have a bunch of patches in and outside the tracker that I’d like to prepare for inclusion, such as:

* OpenImageDenoise compositor node
* Adaptive Sampling for Cycles
* Tiled Texture Cache for Cycles
* Various sampling improvements for Cycles

I hope to also get a few half-finished features ready for prime time:
* light BVH (GSOC 2018)
* OpenVDB import

If time permits, I would also like to dive deeper into the volume rendering code in Cycles, there is lots of room for improvement in my opinion. Sparse voxel representations (another GSCO 2018 project that hasn’t gotten merged) and tracking based integrators look promising.

-Stefan

> On 26. Jul 2019, at 08:00, Dalai Felinto <dfelinto at gmail.com> wrote:
> 
> Dear developers,
> 
> Which areas would you like to focus on in the next few months? Which
> code improvements, performance, stability, new features in those areas
> would you work on first [1]?
> 
> Finally which bigger new features are you confident would make it in
> the 2.81 release, and which are the ones that might happen? These are
> particularly important so we can allocate more time for code review
> early in the release cycle and work together to assess their
> feasibility.
> 
> That should empower us to set priorities and keep our ongoing
> development on track. The original goal of a more strict 2-3 month
> release cycle is still on the table, and it is up to us to set dates
> the deliverables. As long as we are working in the right priorities,
> and strive for quality, which specific features land in 2.81 are
> secondary.
> 
> I'm away for Siggraph (28-1) so there is no need to rush to reply to this.
> 
> [1] - Please update the module page to reflect this -
> https://wiki.blender.org/wiki/Modules /
> https://developer.blender.org/T63725
> 
> Best regards,
> Dalai
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