[Bf-committers] Blender 2.8x - support and core development goals
pablodp606 at gmail.com
Fri Aug 2 01:56:51 CEST 2019
I'm currently making the final patches of all the features in the sculpt
branch for master. I will focus first on features that don't rely on the
sculpting system (remeshers, view navigation, mask extraction...)and then I
will continue with all the code directly related to sculpt mode (cursor,
filters, automasking...). As most of these features are independent of each
other, I will try to include as many as possible for 2.81.
If code review goes well and we have a defined plan for the UI and
integration, maybe I can start looking at the vertex paint features. Doing
this after having the sculpting tools in master should be easier.
I also have the patch for the blueprint tool. It still needs some work and
I'm not sure how to make the integration with the tools system. A basic
version of this tool can also be ready for 2.81. Booleans and more advanced
drawing modes can come later.
El vie., 26 jul. 2019 a las 8:01, Dalai Felinto (<dfelinto at gmail.com>)
> Dear developers,
> Which areas would you like to focus on in the next few months? Which
> code improvements, performance, stability, new features in those areas
> would you work on first ?
> Finally which bigger new features are you confident would make it in
> the 2.81 release, and which are the ones that might happen? These are
> particularly important so we can allocate more time for code review
> early in the release cycle and work together to assess their
> That should empower us to set priorities and keep our ongoing
> development on track. The original goal of a more strict 2-3 month
> release cycle is still on the table, and it is up to us to set dates
> the deliverables. As long as we are working in the right priorities,
> and strive for quality, which specific features land in 2.81 are
> I'm away for Siggraph (28-1) so there is no need to rush to reply to this.
>  - Please update the module page to reflect this -
> https://wiki.blender.org/wiki/Modules /
> Best regards,
> Bf-committers mailing list
> Bf-committers at blender.org
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