[Bf-committers] Blender 2.8x - support and core development goals
foucault.clem at gmail.com
Thu Aug 1 16:26:04 CEST 2019
For the next release I would like to:
- Merge my refactor of Mesh Batch Cache for quicker mesh update.
- Merge my refactor of the DRWManager for better instancing.
- Help refactor GPencil drawing pipeline (with antonioya). (fix many issues
- Help refactor Selection drawing (with manowii). (faster and more reliable
selection for edit mode)
- Merge Object/Edit/Wireframe and all others overlay engines together to
reduce compositing complexity.
I think it is good to do this cleanup now before adding more features.
I would like to also start looking into making EEVEE faster and a bit more
simpler to use notably:
- Volumetrics: Using some opengl extension I should be able to speedup
their evaluation. Should be rather simple.
- Shadows: Defaults are not good and the system does not support dupli
lights. Refactoring this to use a "screenspace" approach would make it
possible to have raytraced shadows in the future.
I think this is enough for 2.81.
Of course there is more to do for EEVEE but I try to keep it realistic.
I'll update the TODO's on phabricator.
Le lun. 29 juil. 2019 à 18:28, Jacques Lucke <mail at jlucke.com> a écrit :
> I intend to continue to work on the new particle system in the next
> couple of months. It is unlikely that we can release this in Blender
> 2.81, mainly due to missing features. Releasing it in Blender 2.82 might
> be possible. It should be stable and usable by then, but it will
> probably still lack many features. Maybe other developers are interested
> in contributing to it as well. I happily help them to get started with
> this project.
> It would be good if we could merge some of the
> particle-system-independent code from the functions branch already. That
> mainly includes some c++ data structures I developed in the process. I
> already prepared D4966, but need to update it again. Other encapsulated
> code of the functions branch could be merged as well, but it makes more
> sense to wait until it is actually used by e.g. the particle system.
> Besides that I want to continue designing what I like to call
> "simulations as first class citizens" in Blender. I already wrote some
> documents  on the topic, but there are still to many unknowns.
> Finally, I will also help reviewing the code written for the procedural
> shading GSOC project.
>  https://wiki.blender.org/wiki/Source/Nodes
> Am 2019-07-26 08:00, schrieb Dalai Felinto:
> > Dear developers,
> > Which areas would you like to focus on in the next few months? Which
> > code improvements, performance, stability, new features in those areas
> > would you work on first ?
> > Finally which bigger new features are you confident would make it in
> > the 2.81 release, and which are the ones that might happen? These are
> > particularly important so we can allocate more time for code review
> > early in the release cycle and work together to assess their
> > feasibility.
> > That should empower us to set priorities and keep our ongoing
> > development on track. The original goal of a more strict 2-3 month
> > release cycle is still on the table, and it is up to us to set dates
> > the deliverables. As long as we are working in the right priorities,
> > and strive for quality, which specific features land in 2.81 are
> > secondary.
> > I'm away for Siggraph (28-1) so there is no need to rush to reply to
> >  - Please update the module page to reflect this -
> > https://wiki.blender.org/wiki/Modules /
> > https://developer.blender.org/T63725
> > Best regards,
> > Dalai
> > _______________________________________________
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