[Bf-committers] GSOC 2019 Proposal - ProcGenMod
Brecht Van Lommel
brechtvanlommel at gmail.com
Sat Apr 20 13:10:41 CEST 2019
We've received this proposal for summer of code. We are now in the process
of reviewing all proposals, based on the final versions that were submitted
on the website.
A mentor is only assigned after proposals are accepted, there's no need to
have one beforehand.
On Sat, Apr 20, 2019 at 12:51 PM Punya Aachman <aachman98 at gmail.com> wrote:
> Hello everyone,
> I've submitted a proposal but I didn't get it verified as I didn't have a
> mentor at the time of submission (as a matter of fact, I still don't have
> one). Nonetheless, please check out the proposal and the project (WIP),
> which is currently on schedule (as planned and mentioned in the proposal),
> and let me know of your thoughts. I am open to suggestions regarding the
> PROJECT ABSTRACT:
> ProcGenMod is a procedural modeling node-based system which utilizes
> Blender and its Python API to create a visual programming environment for
> artists and developers. Heavily inspired by Side-FX Houdini, it presents a
> node editor with a variety of modular nodes to make the workflow easier and
> fast. Most of the nodes are blender internal operations (bpy.ops.mesh)
> which also makes it easier for frequent blender users to manipulate
> geometry. It helps the users to quickly create 3D models and control node
> parameters to generate limitless variations in a non-destructive manner as
> well as view and edit the mesh on any stage of the node network
> independently, with realtime updates.
> GitHub: https://github.com/aachman98/ProcGenMod
> Video (ProcGenMod in action): https://youtu.be/wbYwQ6igXol
> Kindly let me know if it is mandatory to have a mentor for my proposal to
> be considered.
> Thank you for your time.
> - Punya Aachman
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