[Bf-committers] GSoC Proposal Draft: Outliner Improvements

Nathan Craddock nzcraddock at gmail.com
Tue Apr 2 18:41:55 CEST 2019


Thanks for the feedback Brecht. Now that you mention it I realize I have
really only discussed the UI aspects of the proposal. I will expand my
proposal to address some of those design issues.

On Sun, Mar 31, 2019 at 11:50 AM Brecht Van Lommel <
brechtvanlommel at gmail.com> wrote:

> Regarding unifying viewport and outliner selection. The proposal seems to
> focus on how to handle this visually in the outliner, but there are deeper
> design issues to solve.
>
> The objects in the 3D viewport are only a subset of everything that can be
> selected in the outliner. Multiple outliners can also each have their own
> selection state. How and after which operator exactly should the selections
> synchronized? Does "deselect all" also affect non-object items in the
> outliner? What about objects that are hidden or not part of the current the
> scene? Will drag & drop objects between outliners continue to work?
>
> I'm not expecting proposals to have all the answers for these, just to
> understand that visualizing this in the outliner is only part of the
> problem.
>
> On Fri, Mar 29, 2019 at 3:25 AM Nathan Craddock <nzcraddock at gmail.com>
> wrote:
>
> > Hello everyone!
> >
> > I've been writing my proposal for improving the outliner during the
> > summer of code. I've made some tests in the source code which can be
> > seen in the draft.
> >
> > Here is a link to my draft:
> > <
> >
> https://docs.google.com/document/d/14qREitiaSZnuZ2hie1JUwpFZ-f9hPGB752ImvEP6v7w/edit?usp=sharing
> > >
> >
> > I would love to hear some feedback on this!
> >
> > Thank you,
> > Nathan Craddock
> >
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