[Bf-committers] MacOS compile issue

Brecht Van Lommel brechtvanlommel at gmail.com
Fri Sep 14 18:17:35 CEST 2018


Deleting build_darwin or deleting any numpy related variables in
CMakeCache.txt should work.

On Fri, Sep 14, 2018, 18:02 Johnny Matthews <johnny.matthews at gmail.com>
wrote:

> hmm, deleted my ./blender-build/lib folder and did an make update. It
> re-downloaded the libs folder and still get the same error.
>
> On Fri, Sep 14, 2018 at 9:40 AM Arto Kitula <arto.kitula at gmail.com> wrote:
>
> > Hi!
> >
> > Get new updated libs from SVN and do fresh build.
> > That should do it.
> >
> > Cheers,
> > —
> > Arto
> >
> > > On 14 Sep 2018, at 17.33, Johnny Matthews <johnny.matthews at gmail.com>
> > wrote:
> > >
> > > In the last couple days, my local 2.8 compile has begun failing on my
> > > Macbook. This is a vanilla copy of the source with no code edits. I'm
> > > getting
> > >
> > > [ 91%] Built target buildinfoobj
> > >
> > >
> >
> */Users/jmatthews/blender-build/blender/extern/audaspace/bindings/python/PySound.cpp:69:10:
> > > **fatal error: *
> > >
> > > *      'numpy/ndarrayobject.h' file not found*
> > >
> > > #include <numpy/ndarrayobject.h>
> > >
> > > *         ^~~~~~~~~~~~~~~~~~~~~~~*
> > >
> > >
> > > I do a
> > >
> > > git checkout blender2.8
> > > make update
> > > make
> > > to perform my build. Any ideas what I'm doing wrong?
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