[Bf-committers] Blender developers meeting notes - 2018-11-19
blueprintrandom1 at gmail.com
Mon Nov 19 19:43:56 CET 2018
Great work everyone!
I really love eevee volumetrics,
I was just wondering how interactive mode was coming along?
also will stars make a re-appearance ?
I miss that feature but I feel it could be done really well with
On Mon, Nov 19, 2018 at 10:00 AM Brecht Van Lommel <
brechtvanlommel at gmail.com> wrote:
> Hi all,
> Here are the notes from today's developer meeting. Next meeting is Monday,
> 26 November 18:00 CET (17:00 UTC).
> 1) New features and changes
> * Left click select was modified to be more compatible with the tool
> system. This will continue to be improved to address various usability
> * New popover for collection visibility in 3D viewport header.
> * New Eevee features:
> ** New light threshold value, needed to support light culling in the
> ** Glossy reflection filter quality and clamping settings.
> ** Irradiance smoothing setting, to smooth interpolation between irradiance
> volume cells.
> * Physics system editing and playback should work a lot more reliable now
> in 2.8.
> * Most of the themes were removed as they are outdated. There is a call for
> the community to provide updates and replacements:
> 2) Blender 2.8 beta
> The meeting spent a long time reviewing the status of 2.8 in the context of
> the upcoming beta release. There are still some loose ends remaining,
> though we are getting closer. We will evaluate the status again next
> Some topics that came up:
> * Motion tracking UI changes broke too much, will be reverted to the old
> 2.7 toolbar until there is a better replacement for it.
> * Decision about notifiers/message bus: restore notifiers, and remove them
> one-by-one once the message bus becomes aware of those. This closes a lot
> of missing update issues.
> * Particle edit mode needs to have drawing code updated, to do proper hair
> shading and to support weights visualization.
> * Python API is going well, though a couple of areas which needs more love:
> multi-object-edit and tools integration
> * OpenSubdiv needs to be enabled by default. Not a stopper for Beta, but
> still some work to be done afterward.
> 3) Next week plans
> * Bastien works on Python API and bug fixing.
> * Brecht works on industry compatible keymap and left click keymap
> * Campbell works on improving tool system and keymaps.
> * Clément continues viewport and Eevee work.
> * Dalai works on local view and visibility.
> * Jacques works on background images and Python API.
> * Pablo works on release notes on blender.org.
> * Philipp works on bug tracker.
> * Sergey works on studio issues, physics and OpenSubdiv.
> 4) Weekly reports
> * Bastien:
> * Brecht:
> * Campbell:
> * Clément:
> * Dalai:
> * Jacques:
> * Philipp:
> * Sergey:
> 5) Other projects
> * Blender XR (VR/AR user interface for Blender) wants to join the team and
> work on releases.
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