[Bf-committers] glTF2.0 importer/exporter addon

Jacob Merrill blueprintrandom1 at gmail.com
Sat Nov 10 18:17:35 CET 2018


Will this be supported/backported in 2.79x?

2. Can meshes be programically created (vertex index / materials /uv etc?)
Without creating a blender mesh and exported?

If so the game engine could export kx_meshProxy and blender could reimport
them (for procedural content or in game created content)

On Nov 10, 2018 6:01 AM, "Norbert Nopper" <nopper at ux3d.io> wrote:

Hello everybody,

for long term development and maintenance, we will have daily changes
and fixes in the [2] repository. If we have a major and/or critical
update, we also want to provide and integrate it into future versions of
Blender.

Regards Norbert



Am 10.11.2018 um 09:57 schrieb Julien Duroure:
> Dear all,
>
> I just submitted glTF2.0 importer / exporter addon in dev.b.org
> <http://dev.b.org> [1].

> This addon from KhronosGroup is currently on development, here are
> current statut [2] with latest developments.
> As discussed with Ton, Brecht & Bastien during bcon, we'd like to have
> this addon directly included into Blender for 2.80 beta.
> Please review the code, and come back to me/us if you have any questions.
> As discussed, this addon is still in development and when included
> into blender, we will need commit access to be able to maintain it.
>
> Cheers,
>
> Julien
>
> [1]: https://developer.blender.org/T57763
> [2]: https://github.com/KhronosGroup/glTF-Blender-IO
>
> --
> Julien DUROURE
> http://julienduroure.com
>

-- 

*UX3D GmbH*
GPU Software Solutions

Norbert Nopper
Managing Director
Görresstrasse 17
80798 Munich, Germany

T: +49 (0)89 215 44 258 2
F: +49 (0)89 215 44 258 8
nopper at ux3d.io <mailto:nopper at ux3d.io>
www.ux3d.io


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