[Bf-committers] [GSoC 2018] Idea from the todo list
Tanki Zhang
tanki_jong at hotmail.com
Tue Mar 27 00:39:06 CEST 2018
Hi all,
I hope I did not do this too late... Short self-introduction, I am a student from SMU at Guildhall, doing Master in Game Development and I am really passionate about Graphic programming. :D
I have reviewed the TODO list here(ref: https://wiki.blender.org/index.php/Dev:Source/Development/Todo/GameEngine)
I found several things I possibly could do in 12 weeks:
* GLSL: Implement vertex transparency in GLSL
* 3D text: Support for packed font/multiline/alignment etc.(but maybe not all of these in limited time)
* Mesh: Create new geometry dynamically: meshes, vertices and faces
I think I will be capable of implementing these features, especially because I have already done things related in my own engine or I am familiar with the ideas.
My concern is since I can only find the to-do list for v2.6, maybe some of these has already been out of date. So I want to do a very quick check of these things. Do they still exist?
At the same time, would any of these topics be good for GSoC?
Thank you in advance!
---
Tianyi Zhang (Tanki) | SMU at Guildhall | i<http://www.ooops.top/>m.tanki.ninja
LinkedIn: https://www.linkedin.com/in/tankijong
Github: www.github.com/tankijong<http://www.github.com/tankijong>
More information about the Bf-committers
mailing list