[Bf-committers] Apple deprecates OpenGL and OpenCL

Ton Roosendaal ton at blender.org
Tue Jun 5 11:01:52 CEST 2018


Hi,

I'm afraid a Metal port is going to be more than a couple of months... but the benefit of open source has always been that you get surprising ports to happen!

My suggestion: let's wait a bit how the market responds and study on solutions. We're not alone in this.

My opinion: MacOS has not been a good choice for 3D artists for at least 5 years already. Artists didn't have choice of GPUs. Support for CUDA, OpenGL and OpenCL was always behind. We never really had Cycles GPU render perform good on a Mac system either.

Looks like Apple is heading in a different direction with their OS. Probably merging it with iOS...

Meanwhile we can keep supporting it, but this support will then be for a dying platform - like back then for SGI Irix, Sun Solaris and BeOS.

Laters,

-Ton-

--------------------------------------------------------
Ton Roosendaal  -  ton at blender.org   -   www.blender.org
Chairman Blender Foundation, Director Blender Institute
Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands

> On 5 Jun 2018, at 10:14, Stefan Werner <stewreo at gmail.com> wrote:
> 
> Apple is deprecating OpenGL and OpenCL and asks developers to use Metal instead.
> Does anyone have a couple of months to spare to port Eevee and Cycles?
> 
> https://developer.apple.com/macos/whats-new/#deprecationofopenglandopencl
> 
> -Stefan
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