[Bf-committers] GSoC 2018 BVH8
maxyodedara5 at gmail.com
Mon Jan 29 19:09:03 CET 2018
If its no problem for the admins, Could you guys write a list of open tasks
which could be done for GSoC 2018 (I don't know if you guys already do that
or not, If you do that do ignore this message)
On Mon, Jan 29, 2018, 11:29 PM Brecht Van Lommel <brechtvanlommel at pandora.be>
> Hi Anton,
> We're planning to move to Embree, so improving our existing BVH builder and
> traversal is not the best use of time.
> However a lot of work is still needed to get the Embree integration stable,
> and I imagine whatever the state will be this summer, there will be a lot
> room for improvement. Finding optimizations in the integration, memory
> usage reductions, etc. Some of the bigger topics would be:
> * Use Embree for building the GPU BVH, so we can remove our own builder.
> * For subdivision surfaces, implement more memory efficient grid primitive
> to intersect directly.
> * Optimizations for tracing short rays on a single object for subsurface
> scattering, bevel, curvature.
> Stefan, do you have an idea about which tasks will be open still this
> On Sun, Jan 28, 2018 at 11:07 PM, Антон Гавриков <
> gavrikovantonkapi at gmail.com> wrote:
> > Hello, I worked on this (https://developer.blender.org/D2875) project
> as a
> > summer intern in Intel. I would like to know if there is any interest in
> > working on this project in GSoC 2018. Or maybe there are any similar
> > to optimize Cycles for new architectures.
> > Regards,
> > Anton.
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