[Bf-committers] Feature Request: Eevee Animate Shader Graph Values
ad.morris at live.co.uk
Mon Feb 12 13:25:15 CET 2018
I'm unable to repeat that with the latest 2.8 build and factory Blender settings on a PC.
A test animating the RGB value of either the Principled or Diffuse shader nodes shows the value changing in the node graph on playback but nothing happens in the viewport. It only updates when you manually adjust the property yourself.
From: Bf-committers <bf-committers-bounces at blender.org> on behalf of Clément FOUCAULT <foucault.clem at gmail.com>
Sent: Friday, February 9, 2018 6:03:22 PM
To: bf-blender developers
Subject: Re: [Bf-committers] Feature Request: Eevee Animate Shader Graph Values
Animation of shader nodegraph parameters already work in realtime for most
of the parameters. The only exception I can think of is the normal map node
and the mapping node and nodegroups inputs.
For the later, you can plug another node into it.
2018-02-09 14:00 GMT+01:00 Adam Morris <ad.morris at live.co.uk>:
> Hi guys
> Long time user of Blender here. I've been testing out some of the latest
> 2.8 builds and it look like it's going to be awesome when it finished!
> I know it's very much a work in progress. But one feature that I think
> that really needs to be implemented in the final Eevee build is giving
> users the ability to render out images that update according to animated
> properties in the shader graph. Using a mix node to animate the opacity of
> an object for example.
> I know calculating such changes real-time in the view port would lead to
> some pretty major performance issues. But having the option to allow it to
> occur offline at render time, is going to be critical to the huge user base
> that will be planning to use Eevee as their main render engine. Something
> similar to the static bvh / dynamic bvh option already implemented for
> geometry in 2.79 maybe?
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