[Bf-committers] Blender developers meeting notes - 2018-12-03
Brecht Van Lommel
brechtvanlommel at gmail.com
Tue Dec 11 18:18:39 CET 2018
On Mon, Dec 10, 2018 at 7:45 PM Aaron Carlisle <carlisle.b3d at gmail.com>
> Some might have noticed some work has been started on documentation.
> The past couple of weeks have been busy but I am planning to spend
> a lot of time on this over my holiday break. I am just writing this so that
> people know what is going on.
We could do a call for documentation contributors at some point? Though
that will also be some work to manage.
> Also there are lots of bugs and patches opened for features
> that are now obsolete, when is the plan to close all these?
Are you referring to documentation specific ones? You can close any that
you think are no longer relevant or will be acted upon.
For Blender development tasks we follow the same rule, not sure when it
will all be updated. I close ones that I encounter, but some time needs to
be made to go through them all.
> Aaron Carlisle
> On Mon, Dec 10, 2018 at 1:20 PM Brecht Van Lommel <
> brechtvanlommel at gmail.com>
> > Hi all,
> > Here are the notes from today's developer meeting. Next meeting is
> > 17 December 10:00 CET / 9:00 UTC.
> > 1) New Features and Changes
> > This week was mostly about bug triaging and fixing. By my estimate about
> > 120 bugs were fixed this week.
> > * Cycles GPU rendering now has support for NVIDIA Turing cards (RTX 20xx
> > and similar). Note this is using CUDA still, not the raytracing hardware
> > units at this point.
> > * Cycles OpenCL rendering on macOS is no longer supported:
> > * Animated values that have been modified but not keyframed now get an
> > orange button color.
> > * Render metadata now has an option to include the hostname, useful for
> > render farms.
> > * Shader node editor now includes materials settings panels, so all
> > material work can be done in one editor.
> > * Wireframe drawing got many optimizations, both for faster drawing of
> > heavy scenes and when using low end hardware.
> > * Grease Pencil has a new arc primitive tool.
> > 2) Merging Branches
> > The proposal is to do the following:
> > * Rename master to blender2.7 branch, blender2.8 to master.
> > * All git history is kept, since it is valuable even if it makes bisect
> > harder.
> > * "BF Blender 2.8" bugs will be moved to "BF Blender", to have a single
> > tracker. These are already quite mixed up anyway.
> > * We keep supporting blender2.7 to more or less the same (minimum) level
> > we do master now, to ensure there is a production-ready Blender version
> > being maintained.
> > * The blender2.8 branch could be deleted and blocked from being recreated
> > on the git server? To avoid users and developers using the wrong branch
> > accident.
> > If any developers disagree with this, let's discuss it. Otherwise, we'll
> > the merge in the coming week or two.
> > 3) Other Projects
> > The developer wiki has a new theme:
> > https://wiki.blender.org
> > 4) Team
> > Sebastian Parborg started this week, helping with bug triaging and
> > Welcome!
> > 5) Weekly Reports
> > * Bastien:
> > * Brecht:
> > https://wiki.blender.org/wiki/User:Brecht/Reports/2018#December_3_-_7
> > * Campbell:
> > * Clément:
> > * Dalai:
> > https://wiki.blender.org/wiki/User:Dfelinto/Reports/2018#December_3_-_7
> > * Jacques:
> > * Philipp:
> > * Sergey:
> > _______________________________________________
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> Aaron Carlisle
> Project administrator for the Blender 3D Documentation Project
> Email: carlisle.b3d at gmail.com
> Website: https://blendify.github.io
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