[Bf-committers] Help to get started
David De Anda
omarandstuff at gmail.com
Sat Aug 25 23:30:26 CEST 2018
Thanks for the info, I have read several wiki pages and thanks for the bugs and quick hacks lists, they are really helpful, I have started by reading the CMakeLists files, I’m trying to find the application's entry point (like the main function if it is the case), and I’m also reading some documentation that seems to be some old architecture docs https://en.blender.org/index.php/Dev:Source/Architecture/Overview <https://en.blender.org/index.php/Dev:Source/Architecture/Overview>, it says is half obsolete but can be valuable information for now. Thanks again!
> On Aug 25, 2018, at 4:19 AM, Stefan Werner <stewreo at gmail.com> wrote:
> Then there’s also the quick hack list:
>> On 25. Aug 2018, at 07:56, Stefan Werner <stewreo at gmail.com> wrote:
>> Hello David,
>> have you seen this?
>> https://wiki.blender.org/wiki/Developer_Intro/Advice#Pick_a_Project <https://wiki.blender.org/wiki/Developer_Intro/Advice#Pick_a_Project>
>> I suggest picking a bug from the tracker:
>> https://developer.blender.org/maniphest/project/2/type/Bug/ <https://developer.blender.org/maniphest/project/2/type/Bug/>
>>> On 24. Aug 2018, at 07:08, David De Anda <omarandstuff at gmail.com <mailto:omarandstuff at gmail.com>> wrote:
>>> Hi everyone,
>>> My name is David De Anda, I’m new here and I’m trying to get started developing blender, I had some experience in the past playing around with OpenGL with C++ and Objective C developing small game, but I don't really have too much experience with projects as big as this. So I was wondering if you could help me pointing out some first exercise that I could do to start understanding the code, I had read some of the documentation and already got the project compiled with cmake.
>>> Thanks in advance.
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>>> Bf-committers at blender.org <mailto:Bf-committers at blender.org>
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