[Bf-committers] this really hurts
Brecht Van Lommel
brechtvanlommel at gmail.com
Wed Aug 8 12:49:28 CEST 2018
This introduction was written somewhere in 2009 and without many updates
since. It's indeed wrong that it for example uses cloth as the primary
example on this page. I've now changed it to put less emphasis on that and
more on simulating secondary motion.
On Wed, Aug 8, 2018 at 2:59 AM bjornmose <bjornmose at gmx.net> wrote:
> Hi Ton and friends ..
> reading this
> I was .. I don't know what .. shocked dazzled .. what ever .. there are
> a least a few 10 users (real artists IMHO) .. can prove that with a
> event on blender artists --- which use enjoy and really need th soft
> body module as it is .. rather gave suggestions for better integration
> as position on the modifier stack. Point is : they use the soft body
> module as a refinement tool to add a little more spice to their
> animation .. in opposite to 'artists' expecting the software to do the
> art for them. Say it load : a bouncing cube is not art .. I would even
> be so hard to say : ' Well you made your homework' .. sometimes better
> .. most times .. 'well yes it works and where is yours ?'
> What I want to point out is:
> The soft body module was designed to add a little jiggle to an almost
> perfect animation as presented by Enrico Valenza
> no cloth no wind blown curtains .. yes the soft body module can be
> abused for that
> . we wanted to jiggle a penguin .. to see yes .. looks good .. ah yes
> now that you show me I see it jiggles .. but do not all penguins do?
> at least when dancing.
> well they do and not recognizing the artist did use a physics engine is
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