[Bf-committers] Building Blender

Brecht Van Lommel brechtvanlommel at gmail.com
Sun Apr 29 11:53:22 CEST 2018


Hi John,

See here for our build instructions on Windows:
https://wiki.blender.org/index.php/Dev:Doc/Building_Blender/Windows

We use CMake to generate VC project files. Blender has custom GUI code
using OpenGL for drawing, we don't use any toolkit.

Regards,
Brecht.



On Sun, Apr 29, 2018 at 11:37 AM, John Emmas <john at creativepost.co.uk>
wrote:

> Hi there,
>
> My name's John Emmas and for about 10 years  I've been a contributor to
> Harrison's 'Mixbus' (open-source DAW).  In fact, back when it was Mac only,
> it was me who ported it for use on Windows.
>
> I recently came across Blender and whilst 3D isn't really my "thing" (I'm
> really more of an audio guy) I'm just curious about how you guys build it.
> It looks like you use different compilers for each platform (which would be
> my preferred choice - although that's increasingly uncommon these days).
> And whilst I successfully downloaded the git sources this morning, I
> couldn't find any VC project files (or does CMake generate them?)
>
> Mostly I'm interested to see how you handle the GUI on each platform?  For
> Mixbus we use GTK+ on all 3 platforms - but GTK+ itself introduces a huge
> range of other dependencies.  For Blender though, I could only find a few
> 3rd-party dependencies (libvorbis / boost / tiff / libsndfile etc).  It
> even looks like you use different GUI libraries for the different platforms
> (or am I wrong about that?)
>
> Like I said, it's just a fellow programmer's curiosity.!
>
> John
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