[Bf-committers] Building Blender
Brecht Van Lommel
brechtvanlommel at gmail.com
Sun Apr 29 11:53:22 CEST 2018
See here for our build instructions on Windows:
We use CMake to generate VC project files. Blender has custom GUI code
using OpenGL for drawing, we don't use any toolkit.
On Sun, Apr 29, 2018 at 11:37 AM, John Emmas <john at creativepost.co.uk>
> Hi there,
> My name's John Emmas and for about 10 years I've been a contributor to
> Harrison's 'Mixbus' (open-source DAW). In fact, back when it was Mac only,
> it was me who ported it for use on Windows.
> I recently came across Blender and whilst 3D isn't really my "thing" (I'm
> really more of an audio guy) I'm just curious about how you guys build it.
> It looks like you use different compilers for each platform (which would be
> my preferred choice - although that's increasingly uncommon these days).
> And whilst I successfully downloaded the git sources this morning, I
> couldn't find any VC project files (or does CMake generate them?)
> Mostly I'm interested to see how you handle the GUI on each platform? For
> Mixbus we use GTK+ on all 3 platforms - but GTK+ itself introduces a huge
> range of other dependencies. For Blender though, I could only find a few
> 3rd-party dependencies (libvorbis / boost / tiff / libsndfile etc). It
> even looks like you use different GUI libraries for the different platforms
> (or am I wrong about that?)
> Like I said, it's just a fellow programmer's curiosity.!
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