[Bf-committers] Question about feature update for Blender 3D.
Tamito KAJIYAMA
rd6t-kjym at asahi-net.or.jp
Thu Sep 21 16:05:19 CEST 2017
Hi,
Recently I replied to the tracker item T49017 that addresses the
reported issue regarding inconsistent Freestyle lines coming from
coincident mesh edges.
https://developer.blender.org/T49017
In the reply I have mentioned two potential solutions. Do you think any
of them solves your particular problem in the simulated paper folding scene?
--
KAJIYAMA, Tamito <rd6t-kjym at asahi-net.or.jp>
On 2017/09/21 15:03, A Z wrote:
> To who it may concern,
>
>
> I'm not sure who should get this to start, however I've tried this email address
>
> as a starting point that developers do see.
>
>
> I've got a modelling issue that touches on meshes, NURBS surfaces and
>
> freestyle line edges.
>
>
> The entire thing is visible at the artists forum,
>
>
> https://blenderartists.org/forum/showthread.php?402757-How-do-I-solve-this-Freestyle-Lines-problem&highlight=
>
> How do I solve this Freestyle Lines problem?<https://blenderartists.org/forum/showthread.php?402757-How-do-I-solve-this-Freestyle-Lines-problem&highlight=>
> blenderartists.org
> -In this example, one lines group appears and the other doesn't, despite the fact that both situations are parallel identical. One of these problems begins at frame 380. I should certainly get a symmetrical, consistent display of lines in this situation. How can I prevent rendering doing my Freestyle Edges so inconsistently?
>
>
> I need some kind of way, be it via an enhanced layers system or otherwise,
>
> to allow a way to have surfaces, associating strictly with their freestyle line edges,
>
> to "stack" in the subsequent order they are introduced. By introduced,
>
> I mean brought into surface coincidence. I then need a camera to
>
> render and interpret these coincident surfaces as "stacking",
>
> top down, even though they are coincident.
>
>
> I need this feature so that I can use blender keyframe animation to simulate a paper
>
> folding situation, where I may "virtualise" away any paper thickness.
>
> I need only use one surface reference on all surfaces, and while my model
>
> is only a mesh one, perhaps in wider theory it implies to NURBS surfaces
>
> too.
>
>
> Is there anything going on towards version 2.8, or anyone really, who could
>
> take a look at my feature request here and perhaps do something about accomplishing
>
> this? Or even pointing me in the correct Blender direction if I'm wrong?
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