[Bf-committers] 17.09.12 - grease pencil meeting notes
ricarte at aixalanca.com
Tue Sep 12 20:59:25 CEST 2017
Hello, I am a user of blender since 2.31 version.
I am a 2D animator and I think GP is a great tool for developing 2D
animations in Blender. I have seen grease pencil meeting notes "and I
give my humble opinion.
A software currently more similar to GP is:
Moho ™ (Anime Studio) 2D Animation Software
If you watch the demo videos you can see a good example workflow 2D
animation and tools very useful and powerful, which allow to develop 2D
animations in many styles.
On the other hand I think that Blender needs a specific workspace and
tool settings for GP that could be the definition of a 2D scene
importable to 3D space.
You also need tools for regular shapes: square circle, polygon and
polyline and the use of stackable layers for objects as in all 2D
programs (Inkscape, Gimp .....) as it allows you to manage ed objects a
Texturization of shapes and bones and other tools, as Moho ™ (Anime Studio)
And as a final part of an agnostic rendering engine for large projects (
And as if there is a dream: the possibility of importing the "2D
animated scene" into the 3D space as a textured plane or also as a
texture of a 3D object (vector texture) and render the texture based on
its proximity to the camera which implies geometric textures without
pixelization. I think that years ago it became a plugin with Antigrain
Thank you for your great work
https://vimeo.com/157571580 Test made with Anime Studio
https://vimeo.com/157649669 Test made with Anime Studio
https://vimeo.com/104851356 Test 2D made with Blender (shapes and
https://vimeo.com/157636696 made with Blender
El 12/09/17 a las 20:14, Dalai Felinto escribió:
> This is the summary of today's GP (grease pencil) meeting.
> - Workspace and tool settings
> Most of the tool and draw related settings can move to workspace.
> (e.g., brush size, smooth mode). Onion skinning data still is stored
> in the object and GP layers. But whether to see them can be workspace
> - Merge
> We'll try to get origin/greasepencil-object merged in Blender 2.8 by
> the first weeks of October. After that all GP development will be done
> in 2.8, not in separated branches.
> - GP as stand-alone engine
> The GP team insist that GP wouldn't work as a standalone engine. GP as
> part of the overlay engine is fine is a bit hack, since the overlay
> engine is not supposed to contain rendering sensitive data.
> In the short term it means offline rendering of GP has to be solved.
> In the long term viewport compositing + GP as own engine may still be
> - Modes in workspace
> The GP team is strongly against moving all modes  to workspace
> level. It seems that sculpt, paint and edit mode in GP are used
> consistently with different objects, each one .
> Daniel will prepare a video showing his current workflow. It will
> potentially illustrate how bad would be for GP to not have mode stored
> in the object itself.
> This goes against one of the principles for the workspace design. We
> will wait for the video to talk about this further.
> Participants: Antonio Vazquez, Dalai Felinto, Daniel Lara, Joshua
> Leung, Matias Mendiola
> Thanks to Pablo Vazquez for helping organizing this meeting.
>  - https://wiki.blender.org/index.php/User:Antoniov/Grease_Pencil_as_Object#GPencil_Modes
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