[Bf-committers] macOS minimum version and libraries updated

Brecht Van Lommel brechtvanlommel at pandora.be
Sun Oct 1 14:22:01 CEST 2017


I've now committed a fix to auto disable sm_2x with CUDA 9.

>From the information provided it's still not clear what the issues is, we
mainly need a build log. Running this from the command line and uploading
those logs should give us more info:

make update &> update.log
make &> build.log

I'm guessing the darwin folder is somehow incomplete or outdated, maybe
there was some connection error running "svn update"? The update.log should
show that if that's the case.


On Sun, Oct 1, 2017 at 10:49 AM, 裴雪柯 <yuzukyo at gmail.com> wrote:

> I remove all the folder when I can. Build pure new source code.
> use : make  make all and cmake to xcode .
> both macOS 10.12.6 and 10.13 and xcode 8 and xcode 9.
> both master branch and blender2.8 branch
> the startup UI like this : http://pasteall.org/pic/index.php?id=119113
> the blender start log paste here: http://pasteall.org/589927
>
> about cuda on mac: I delete sm2.0 and sm2.1in cmake, build sucess,with them
> failed.
> I use macbook pro 15 mid 2014  nvidia gtx750M.
>
> 2017-10-01 0:55 GMT+08:00 Brecht Van Lommel <brechtvanlommel at pandora.be>:
>
> > Have you tried removing the build_darwin folder to get a completely new
> > build?
> >
> > If that doesn't help, you could upload the full build log somewhere like
> > http://pasteall.org/, so we can see what the issue is.
> >
> > On Sat, Sep 30, 2017 at 12:38 PM, 裴雪柯 <yuzukyo at gmail.com> wrote:
> >
> > > Hi!
> > > Recently when python lib update to 3.6, macOS Blender startup have no
> UI
> > > showed.
> > >
> > > the console said : ModuleNotFoundError: No module named 'math'
> > >
> > > command use make full  or  make.
> > > 2017-09-30 6:03 GMT+08:00 Arto Kitula <arto.kitula at gmail.com>:
> > >
> > > > Hi!
> > > >
> > > > Have you tried to fake clang version from 9.0.0 to 8.0.0 if it works
> > for
> > > > building cubins ?
> > > > (I haven’t, I’ll have time to do that after sunday)
> > > >
> > > > Those two latter should be done in any case.
> > > >
> > > > Cheers,
> > > > Arto
> > > >
> > > > > On 30 Sep 2017, at 0.54, Brecht Van Lommel <
> > brechtvanlommel at pandora.be
> > > >
> > > > wrote:
> > > > >
> > > > > The macOS buildbot has been broken for a while, seems there are
> > > multiple
> > > > > reasons.
> > > > >
> > > > > To fix I think we need to do a few things, but I don't have access
> to
> > > > this
> > > > > machine:
> > > > > * Downgrade to Xcode 8.x or upgrade to CUDA 9.x. These are
> > incompatible
> > > > > now, I guess Xcode was auto updated.
> > > > > * Remove the /Users/blenderfoundation/blender-buildbot/mac_x86_64_
> > > > 10_6_cmake/build
> > > > > folder for a clean build
> > > > > * Update the buildbot master with the new master.cfg that only
> > > downloads
> > > > > the new darwin libraries.
> > > > >
> > > > >
> > > > > On Thu, Sep 28, 2017 at 9:01 PM, Brecht Van Lommel <
> > > > > brechtvanlommel at pandora.be> wrote:
> > > > >
> > > > >> Hi all,
> > > > >>
> > > > >> As agreed before, Blender master now requires macOS 10.9 minimum,
> > and
> > > to
> > > > >> build you need the new libraries from lib/darwin. This was already
> > the
> > > > case
> > > > >> for the blender2.8 branch.
> > > > >>
> > > > >> See here for build instructions, getting the new libraries is as
> > > simple
> > > > as
> > > > >> running "make update" in latest master. You might need to remove
> the
> > > > >> build_darwin folder to get a completely new build.
> > > > >> https://wiki.blender.org/index.php/Dev:Doc/Building_Blender/Mac
> > > > >>
> > > > >> Thanks,
> > > > >> Brecht.
> > > > >>
> > > > > _______________________________________________
> > > > > Bf-committers mailing list
> > > > > Bf-committers at blender.org
> > > > > https://lists.blender.org/mailman/listinfo/bf-committers
> > > >
> > > > --
> > > > Arto Kitula
> > > > arto.kitula at gmail.com
> > > >
> > > >
> > > >
> > > >
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