[Bf-committers] Blender 2.8 - priorities reconsideration proposal (revised)
jonathan at cgcookie.com
Mon Nov 20 20:24:39 CET 2017
Asset engine is a part of the Asset/preset browsing.
The Top Bar still requires some fundamental design issues to resolve and needs more time overall. It’s not dropped, simply delayed.
> On Nov 20, 2017, at 1:01 PM, Aaron Carlisle <carlisle.b3d at gmail.com> wrote:
> I am really surprised to see that the top-bar is being dropped for the
> initial release as it seems to me that most of the work is done or close to
> it with only a couple of design issues to be fixed.
> Also, I do not see any mention of the asset engine. Is this still a target
> or has this been dropped?
> Aaron Carlisle
> Picture taker | Bit cruncher | Pixel pusher | Document writer | Artist
> Project administrator for the Blender 3D Documentation Project
> On Mon, Nov 20, 2017 at 12:11 PM, Ton Roosendaal <ton at blender.org> wrote:
>> Hi Dalai,
>> Thanks for the update. The first version was a bit confusing indeed. (as
>> if some targets got cancelled)
>> I fully agree on keeping the focus as narrow and feasible as possible. The
>> targets for 2.8 are very intimidating and complex. Let's now first finish
>> all current ongoing projects and make it ready for daily use.
>> Ton Roosendaal - ton at blender.org - www.blender.org
>> Chairman Blender Foundation, Director Blender Institute
>> Entrepotdok 57A, 1018 AD, Amsterdam, the Netherlands
>>> On 20 Nov 2017, at 17:56, Dalai Felinto <dfelinto at gmail.com> wrote:
>>> *[Note: The first version I sent was a bit unclear, so this is the one to
>>> be considered instead.]*
>>> Dear all,
>>> While we are strong in our goal to release Blender 2.8 next year, we kept
>>> adding project targets for it at a growing pace. Now it is the time to go
>>> back and reconsider our priorities.
>>> Blender 2.8 is not ready for production work yet. This makes the timing
>>> right for the development to drive enough interest from everyone. And it
>>> doesn’t make sense to pursuit the new Blender without our users and
>>> volunteers to push the design of core components further.
>>> Therefore we are postponing as current 2.8 technical targets:
>>> * Top bar
>>> * Manipulators
>>> * Tools
>>> * Workspace specific keymaps, add-ons.
>>> Manipulators and tools will still be around as an API for add-ons. So
>>> can still experiment with custom manipulators, facemaps and the tool
>>> That also means we can focus our strength on wrapping up the following
>>> * Finish workspaces (move object mode to workspace and polish interface)
>>> * Collections, layers (user interface and groups)
>>> * Eevee (feature polishing, performance)
>>> * Drawing engines (Workbench engine)
>>> * Modes (move settings to workspace, final overlay settings design)
>>> * OpenGL offline render
>>> * Multi-window (OpenGL non-shared resources manager)
>>> * Static ID Override (replace proxies)
>>> * Asset/preset browsing
>>> * Templates (built-in support as with 2.79, none distributed by default).
>>> * Grease pencil objects (draw engine, tools)
>>> * Dependency graph improvements + copy on write
>>> * Dynamic overrides
>>> Once these projects are on track (or finished), the postponed targets
>>> come back. This also depends on how many people can work on the projects.
>>> Best regards,
>>> Bf-committers mailing list
>>> Bf-committers at blender.org
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