[Bf-committers] Blender 2.8 - priorities reconsideration proposal (revised)

Ton Roosendaal ton at blender.org
Mon Nov 20 18:11:10 CET 2017


Hi Dalai,

Thanks for the update. The first version was a bit confusing indeed. (as if some targets got cancelled)

I fully agree on keeping the focus as narrow and feasible as possible. The targets for 2.8 are very intimidating and complex. Let's now first finish all current ongoing projects and make it ready for daily use.

Thanks,

-Ton-

--------------------------------------------------------
Ton Roosendaal  -  ton at blender.org   -   www.blender.org
Chairman Blender Foundation, Director Blender Institute
Entrepotdok 57A, 1018 AD, Amsterdam, the Netherlands

> On 20 Nov 2017, at 17:56, Dalai Felinto <dfelinto at gmail.com> wrote:
> 
> *[Note: The first version I sent was a bit unclear, so this is the one to
> be considered instead.]*
> Dear all,
> 
> While we are strong in our goal to release Blender 2.8 next year, we kept
> adding project targets for it at a growing pace. Now it is the time to go
> back and reconsider our priorities.
> 
> Blender 2.8 is not ready for production work yet. This makes the timing not
> right for the development to drive enough interest from everyone. And it
> doesn’t make sense to pursuit the new Blender without our users and
> volunteers to push the design of core components further.
> 
> Therefore we are postponing as current 2.8 technical targets:
> 
> * Top bar
> * Manipulators
> * Tools
> * Workspace specific keymaps, add-ons.
> 
> Manipulators and tools will still be around as an API for add-ons. So users
> can still experiment with custom manipulators, facemaps and the tool system.
> 
> That also means we can focus our strength on wrapping up the following
> projects:
> 
> * Finish workspaces (move object mode to workspace and polish interface)
> * Collections, layers (user interface and groups)
> * Eevee (feature polishing, performance)
> * Drawing engines (Workbench engine)
> * Modes (move settings to workspace, final overlay settings design)
> * OpenGL offline render
> * Multi-window (OpenGL non-shared resources manager)
> * Static ID Override (replace proxies)
> * Asset/preset browsing
> * Templates (built-in support as with 2.79, none distributed by default).
> * Grease pencil objects (draw engine, tools)
> * Dependency graph improvements + copy on write
> * Dynamic overrides
> 
> Once these projects are on track (or finished), the postponed targets will
> come back. This also depends on how many people can work on the projects.
> 
> Best regards,
> Dalai
> --
> blendernetwork.org/dalai-felinto
> www.dalaifelinto.com
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