[Bf-committers] Blender-code Questions
blink.ornitier at gmail.com
Wed Nov 8 02:27:15 CET 2017
Thanks Jacob, but that forum looks more like it's for Blender "users"
rather than devs:
and I don't think 2.8 questions are considered "on topic" on
blender.stackexchange.com anyway... I had a simple 2.8 question about
planned features closed there last May for being off-topic b.c. 2.8 is in
...and there is also this post now where the consensus seems to be that all
2.8 questions are in fact off-topic:
I doubt there will be any serious help for people really trying to
contribute to Blender 2.8+ development there... I appreciate your help
On Tue, Nov 7, 2017 at 7:11 PM, Jacob Merrill <blueprintrandom1 at gmail.com>
> On Tue, Nov 7, 2017 at 4:24 PM, spock theGray <blink.ornitier at gmail.com>
> > Hi guys,
> > Sometimes I have Blender code-related questions for which I don't need
> > real-time help like IRC or maybe nobody is on in IRC at that time who is
> > able to answer, etc. In this case, I would be totally cool with just
> > posting something somewhere for people to respond whenever they have a
> > minute & I can check it later when I have time... kind of like
> > stackoverflow, but specifically for blender contributors...
> > Can contributors just ask code-related questions in the phabricator task
> > comments or should we keep those discussions related to requirements /
> > design only?
> > Also, is this mailing list an appropriate forum for contributors to ask
> > specific questions about the blender code-base? If not, is there a
> > list for specific code-related questions?
> > Wanted to verify that code-level questions are on topic ahead of time
> > the wiki (https://wiki.blender.org/index.php/Dev:Doc/New_Developer_Info)
> > mentions to stay on topic, but I couldn't find much detail about what's
> > considered on topic and I haven't seen any code-related questions flying
> > around this forum yet...
> > Thanks,
> > Danrae
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