[Bf-committers] Blender 2.8 planning notes 2017-05-22
Luca Rood
dev at lucarood.com
Mon May 22 12:13:52 CEST 2017
Hey,
Notes of today's Blender 2.8 planning meeting.
Last week reports:
* Bastien: Finished envelope bone drawing.
* Campbell: Focused on loose ends for draw manager (mainly: hidden faces in paint modes, Clay & Eevee flat shading and Empty-image draw type support)
* Clément: Focused on drawing optimization. Also batch instancing, octahedron mapping, and started on soft shadows.
* Dalai: Got freestyle working in 2.8 with Cycles and did fixes and cleanup.
* Luca: Did some fixes and implemented matcaps for hair, and implemented drawing for other particle types.
* Sergey: Wrote design document for the new Blender 2.8 depsgraph [1].
This week's plan:
* Bastien: Will work on porting workspaces.
* Campbell: Starts working on face manipulators.
* Clément: Will be in the studio this week, working on planning next phase of Eevee, probe, performance ideas and usability.
* Dalai: Will be working with Clément, and will finish render_to_image/render_to_view for the draw manager.
* Luca: Will fix some remaining issues with particle drawing, and start working on particle code refactoring.
* Sergey: Starts working on CoW, so the external areas (modifiers, render engines..) can get adapted to a proper API.
[1] - https://wiki.blender.org/index.php/Dev:2.8/Source/Depsgraph
Best,
Luca
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