[Bf-committers] Layer Painting for GSOC

Thomas Beck software at plasmasolutions.de
Thu Mar 30 19:45:10 CEST 2017


Hi Charles,

just speaking for my studio & I don't know if others agree, but what
Andreas does with BPainter is imho pretty much what should be natively in
Blender related to painting tools and workflow - it's great and well
thought out : https://www.youtube.com/user/ndee85/videos So if you want
inspiration and features that we are missing atm, look at BPainter and / or
talk with Andreas. It's amazing and resembles all features we are
desperately missing.

Best regards,
Thomas

Charles Saternos <charles.saternos at gmail.com> schrieb am Do., 30. März 2017
um 01:42 Uhr:

> Hey All,
>
> My name is Charles, and I'm interested in contributing to Blender for GSOC.
> Specifically, I'm interested in the multi-layer image painting project.
> I've been a big Blender user for years and love all the cool features added
> throughout Blender's development and during GSOC. It's great to see how far
> texture painting has come in the last few years, I can see the immediate
> benefits of layer painting if this feature were added.
>
> I've already written a first draft of my proposal, but I'd like to add more
> details and get some Blender developer's feedback.
>
> Some work on image layers has already been done in this branch (though it's
> still very experimental): https://github.com/diekev/blender/tree/image_
> layers
>   * It implements multiple layers per image (across all images), blend
> modes, flattening, opacity and ORA format loading/saving. Really the only
> major thing it's missing right now is stability.
>
> My proposal would then cover:
> * Fix the bugs in branch
> * Add some other common features that aren't there yet like
>    * Undo
>    * Layer masking
>    * Layer grouping(?)
>    * Other image formats
>
> I'm going to take a bit of time to investigate the branch further, but in
> the meantime, I was wondering if anyone had thoughts or suggestions on this
> proposal. Does it seem like a decent enough chunk of work for GSOC? If not,
> are there any other important features that need to be added to texture
> painting? I'd be happy to come up with more if there aren't any major
> features/issues right now.
>
> To give a bit of info on my background and abilities, I write a lot of low
> level C/C++ code for fun (compilers, debuggers, toy operating systems, 3D
> games with OpenGL), so I have a strong understand of computer architecture
> and how to write clean, efficient code. I've also worked in corporate
> environments and contributed to open source projects in the past, so I
> understand the software development cycle/how to integrate my code into
> another project/how to work independently on a contribution while still
> keeping everyone up to date on what's happening.
>
> Thanks and let me know what you think :)
> Charles Saternos
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