[Bf-committers] GSoC 2017: Camera breathing support

Tianwei Shen shentianweipku at gmail.com
Wed Mar 29 19:21:49 CEST 2017


Hi Dalai,

Thanks for noting the existence of blender-vfx mailing list, and your reply. But I think you might have misunderstood the goal of this project. Maybe the name ‘camera breathing’ is misleading because it refers to the shifting of angle view of lens when changing the focus. However, this project is an extension for the current limitation that the video clip has to be captured under the same focal length. So we are working on making the motion tracker able to handle shots with zoom-in/out motion. I guess we have the assumption that the camera model is pin-hole model with noticeable radial distortions. I may not fully understand the rationale behind this project and what artists really want, so correct me if I am wrong.


Thanks,
Tianwei

> On Mar 29, 2017, at 4:18 PM, Dalai Felinto <dfelinto at gmail.com> wrote:
> 
> Hi Tianwei,
> 
> This was cross-posted on bf-vfx, and if you are not in that mailing
> list, check the replies here:
> 
> https://lists.blender.org/pipermail/bf-vfx/2017-March/000478.html
> 
> In particular my reply is:
> https://lists.blender.org/pipermail/bf-vfx/2017-March/000480.html
> 
> Regards,
> Dalai
> --
> blendernetwork.org/dalai-felinto
> www.dalaifelinto.com
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