[Bf-committers] REF: GSoC Import/Export Support

Mike Erwin significant.bit at gmail.com
Tue Mar 28 18:42:48 CEST 2017


Hi Benson, I can answer some of these questions.

The latest Blender glTF exporter can be found at
https://github.com/Kupoman/blendergltf. It's implemented in Python (same as
nearly all import/export code).

Right now glTF is mostly used for WebGL engines, but it should not be
limited to that. LibreOffice and a future version of MS Office can import
glTF assets. I expect other game engines & applications to add glTF once it
becomes more mainstream.

Read more about the glTF format at https://github.com/KhronosGroup/glTF.
It's JSON (not XML) with lots of binary data. The spec describes the object
model. Current spec is 1.0; 2.0 is nearly finished.

Import/export plugin will probably be invoked from the user interface. Just
a simple menu item.

Hope this helps!

Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire

On Tue, Mar 28, 2017 at 11:30 AM, Benson Chepkwony <bchepkwny at att.net>
wrote:

> Hi,
> Hay, I would like to ask a few regarding the Import/Export support for
> gITF file format project.
> 1. How is the current Import/Export implemented?
> 2. Does the Import/Export targets web applications only or non-web
> applications too?
> 3. What is the Import/Export pipeline made of?
> 4. Where is the best place to start on this project?
> 5. Is the gITF scene encoded with XML or DOM?
> 6. Is Import/Export process to be invoked from User Interface, Import
> Wizard or from a command line?
> 7. Is there any criteria that the Import/Export loader should be
> implemented?
>
> Thank you.
>
> Sincerely,
> Benson Chepkwony
>
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