[Bf-committers] GSoC 2017: Cycles features & Package management
3pointedit at gmail.com
Sat Mar 18 05:04:20 CET 2017
God luck with your application. While I am no authority it does seem that
lens breathing and other artifacts like softness or dispersion and
reflections would be lens specific. How lenses are characterised could be
an extensive list. Would you make variables to play with and eye match?
Audio nodes is fascinating. Would they operate in a surround field like
sound objects in game space, replacing the field? Or would they reference
the 3d? Vse currently only has stereo panning available but unique split
mono groups would be great for external remixing. And so would surround
panning to match animation. This suggests potential of using audio nodes as
a mixing interface to route sources.
Good luck again with gsoc
On 18 Mar 2017 12:46 pm, "gandalf3" <zzyxpaw at gmail.com> wrote:
> I just realized that I qualify to participate in GSoC this year!
> I've been a user of Blender since 2.57, and have always dreamed of
> developing it. I've dabbled with the odd patch here and there, but I
> want to get involved further.
> I'm most interested in cycles anamorphic breathing, IES support, or the
> package manager (or possibly audio nodes).
> I chose these as I have rather minimal experience with C/C++ at the
> moment (I've only done basic stuff, e.g. linked-list implementations etc).
> Hopefully this will quickly change; I will be taking a class on the
> subject this spring.
> Anyway, I thought I'd ask a few questions right away to start narrowing
> down the list of ideas I picked out:
> Lens breathing:
> If I understand correctly, lens breathing is a change in focal
> length/aspect ratio that occurs with adjustments to the focal plane
> (depth of field).
> Would this be more or less an option to automatically "animate" focal
> length (+ aspect ratio changes in case of anamorphic lens) as focus
> distance changes? Or might it include other effects, such as softness of
> IES support:
> The ideas page mentions an already existing patch, and lists UI/tools
> as the main challenge. What sort of tools would this project include?
> Package manager:
> My first thought is: what exactly would a "package" be? I see the design
> doc mentions they may contain things besides addons. What else might
> a package contain, and how would different kinds of content be
> I think painlessly supporting existing addons sounds nice (i.e. no extra
> "package metadata" files), but I'm not sure how that could be done while
> cleanly allowing for new kinds of packages in the future? (Would addons
> themselves be able to define package types?)
> Audio nodes:
> Where would this fit in? Would it work in conjunction with the BGE? VSE?
> Speaker objects?
> What might a use-case look like?
> I'd love to discuss all these things further and work out which idea
> would be best to tackle this summer.
> Where and how would be the preferred way to do this?
> I'm usually in #blendercoders IRC as gandalf3
> : https://developer.blender.org/D1543 (I assume this is the patch
> : https://wiki.blender.org/index.php/Dev:2.8/Source/PackageManager
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