[Bf-committers] VSE devs?
3pointedit at gmail.com
Sat Mar 4 11:37:06 CET 2017
I would be happy to test a build with patches. I am a supporter of
Blender's VSE and use Blender professionally, although not the VSE (due to
its understandably limited nature as an animation tool instead of NLE). I
do edit video professionally and could provide feedback on UX, UI or
general NLE needs.
Have you seen the RightClickSelect sub board for the VSE?
https://rightclickselect.com/p/sequencer there are lots of well though out
proposals there, with reasonable feedback as well.
Have you seen the work of Nikos Priniotakis
<https://twitter.com/nikos_prinio>? His VSE editing site provides a good
insight into what is already possible in Blender http://easy-logging.net
Good luck with your endeavours.
On Sat, Mar 4, 2017 at 3:03 AM, OllyFunkster <blender at funkster.org> wrote:
> Thanks for the comments all. I had been only dimly aware of the
> module owners list, I think I probably saw it once when getting started
> with Blender. I'm not sure if I would be a suitable candidate for VSE
> ownership as the time I can spend on development is pretty variable
> (though I usually have time to look at bug reports), but maybe something
> is better than nothing! Anyway, no matter for right now.
> I totally understand the main focus being on 2.8 - if people have
> time to review patches then great, but it's hardly a major problem for
> me. I already have the fixes I need after all! As long as I'm getting
> the steps in the right order.
> I think in the coming weeks I'll try to get some builds out there
> with all my patches in so that more people can play with them without
> having to build from source. Also I will try to further my knowledge for
> the long-term VSE development as mentioned by Troy - I'm not much of a
> filmmaker but my brother is, so I plan to go and hassle him for a tour
> of his editing system!
> All the best,
> Bf-committers mailing list
> Bf-committers at blender.org
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