[Bf-committers] VSE devs?

Piotr Arlukowicz piotao at polskikursblendera.pl
Thu Mar 2 19:25:05 CET 2017

Dear Coders, and lovely Ton,

I'm a long-term, dedicated VSE user. I often beg you in the past to fed
more love to VSE at developers meetings at the Bcons. I do my movie
productions only with VSE, and I can't imagine it will be eventually
removed as a development stopper in the future! But I remember what you
have said Ton: "if you take something out, you should give something better
instead". I appreciate this, these words are bringing hope for all of us,
and if VSE will get some attention, hopefully we can still have it and we
will have it better... I really would like to participate in development
etc, but unfortunately this is a really long way and quite a high jump to
make. Indeed, if I'm on to help, the VSE is way to go for me. I will need
some support though. I know of course git, c-programming, c++-programming
and I'm working on optical-flow algorithms in my scientific job at the
university, the only problem is limited time and finite resources to
support you even more. So, if somebody could help me to help you, that will
maybe work... I tried to code something in Blender with a great help of
Julian (and with some warm words of wisdom from Sergey) but this was not
enough to start become a daily coder. So VSE is a good option, maybe the
only option, because I do really need it and I'm working with it since
years. It's a model you seemingly share: if somebody need something so
dramatically, one could even become a developer to code or improve it :)
Where to start then? Please do not remove VSE yet! :) And let us all have
some fun with this adventure! :)

best regards

​ Arlukowicz, BFCT​

​*YT: /user/piotao?feature=guide*
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2017-03-02 18:58 GMT+01:00 Ton Roosendaal <ton at blender.org>:

> Hi Olly,
> The VSE is sort-of orphaned. Several people worked on it in the past
> years, but nobody took ownership of it. I guess you know our module team
> project system?
> https://wiki.blender.org/index.php/Dev:Doc/Process/Module_Owners
> In that sense your interest is very welcome! We have a bottleneck
> though... and that is that in order to add you to the VSE team, someone
> should review or check your patches.
> For the next 2.79 release we will only allow release-compatible patches.
> For really new features (or recodes) you should do this in the 2.8 branch.
> We currently have all our energy focused on the 2.8 project. So I hope you
> don't mind if detailed feedback takes a bit bit of time. I'll be reminding
> people of it a couple of times in the coming weeks. We also get a lot of
> students in the coming month, which takes time and energy from the core
> team as well.
> A good way to get involved is to reach out to the other developers in the
> irc.freenode.net irc channel. Also make sure you get a test binary out
> there and reach out to users of the Sequencer!
> Laters,
> -Ton-
> --------------------------------------------------------
> Ton Roosendaal  -  ton at blender.org   -   www.blender.org
> Chairman Blender Foundation, Director Blender Institute
> Entrepotdok 57A, 1018 AD, Amsterdam, the Netherlands
> > On 01 Mar 2017, at 10:38, blender, blender <blender at funkster.org> wrote:
> >
> > Hallo good people of bf-committers!
> >
> >    I thought it was about time to say hello on here, and to ask about
> > the status of VSE development. I totally understand that it's not (seen
> > as) the core of what Blender is about, but I find it very useful and
> > think it's worth spending some time on.
> >
> >    I've got a few bug fixes waiting for review on developer.blender.org
> > and was wondering if I'm getting the process right? I haven't been
> > tagging reviewers myself 'cos I don't want to step on anyone's toes, but
> > I think these fixes would benefit all users with very low risk of
> > breaking anything in the more core bits of Blender.
> >
> > https://developer.blender.org/T50618
> > https://developer.blender.org/T49658
> > https://developer.blender.org/T49862
> > https://developer.blender.org/D2381
> >
> >
> >    Also I wanted to ask about the future of VSE development... is there
> > a grand upgrade being worked on behind the scenes? I have some ideas for
> > new features rather than bugfixes, but again I understand if this is in
> > conflict with the dev team's plans.
> >
> > https://developer.blender.org/D2506
> > https://rightclickselect.com/p/sequencer/Ppbbbc/vse-
> playback-rate-control
> >
> >
> > Right, that's all for now.
> >
> > All the best!
> > --
> > Olly
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > https://lists.blender.org/mailman/listinfo/bf-committers
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