[Bf-committers] Eevee rendering clamped 0-1 images

Adriano Oliveira adriano.ufrb at gmail.com
Tue Jun 20 15:09:30 CEST 2017


Thank you!


*Adriano A. Oliveira*
Coordenador do Colegiado do Curso de Cinema e Audiovisual
Universidade Federal do Recôncavo da Bahia (UFRB)
Centro de Artes Humanidades e Letras (CAHL)
Matrícula: 1673892
(71) 99181-0123 [VIVO] / (71) 99146-8523 [TIM]

2017-06-20 9:31 GMT-03:00 Clément FOUCAULT <foucault.clem at gmail.com>:

> Yes it's completely work in progress.
>
> Final output will be unclamped and not already tonemapped.
>
> Regards.
>
> 2017-06-19 17:57 GMT+02:00 Adriano Oliveira <adriano.ufrb at gmail.com>:
>
> > Hi guys,
> >
> > First of all, congratulations to Dalai and Clémant for the outstanding
> > Eevee progress so far.
> >
> > I just would like to know how do you plant to deal with HDR values from
> > Eevee on viewport and renders.
> >
> > Right now (last week build) I understand that Eevee is clamped in 0-1
> > values, what limits Filmic tone mapping and post production, for
> instance.
> > Is it something temporary?
> >
> > Best regards,
> >
> > *Adriano A. Oliveira*
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> > Bf-committers at blender.org
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> >
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