[Bf-committers] Workspace Branch Merged into blender2.8

David Fenner d4vidfenner at gmail.com
Thu Jun 15 21:11:00 CEST 2017


It is! in fact we are working on it :). I guess I was overeager and shared
it as a fundamental thing for Master.... but it is indeed possible to make
a local workaround. Wouldn't hurt to have it though :)
Thanks for answering Ton.

Cheers,
David.


2017-06-15 15:01 GMT-04:00 Ton Roosendaal <ton at blender.org>:

> Hi,
>
> Just a heads up - this info doesn't get lost, but has no quick answer
> either.
> I think it's also because the description is a bit confusing.
>
> Isn't this something that would work quickly with a script?
>
> -Ton-
>
> --------------------------------------------------------
> Ton Roosendaal  -  ton at blender.org   -   www.blender.org
> Chairman Blender Foundation, Director Blender Institute
> Entrepotdok 57A, 1018 AD, Amsterdam, the Netherlands
>
>
>
> > On 05 Jun 2017, at 21:06, David Fenner <d4vidfenner at gmail.com> wrote:
> >
> > Hi Julian,
> >
> > My name is David Fenner, I'm CgLead at loica ( www.loica.tv), longtime
> > blender user.
> > I don't know if this is the right place to ask, but since you are working
> > on the workspace support and just merged it, I'd like to take the chance
> to
> > request a very, very small thing that is quite useful for making
> > layouts/animatics in blender, which is really strong since to its
> realtime
> > sequencer editing of scenes + grease pencil.
> >
> > In short:
> > When we duplicate a scene, we have a few options, like full copy, linked
> > objects+data, linked data only, new, or copy only settings. The most used
> > probably is linked data only, since you can re-animate objects without
> > duplicating heavy data, using the same assets for a whole animatic if you
> > want. The thing is, you usually need to do this everytime: Select all
> > objects and make single user to object animation, and then make single
> user
> > the camera data, since both of those things you don't want to propagate
> to
> > other scenes. It's fast enough to make it under a few scenes, but when
> you
> > are making a layout of a 15 minute short, with more than 200 shots, it
> > becomes a pain, and it would be so easy if there was this tiny new option
> > while making a new scene saying "Link object data - no animation/new
> > camera" or something like that. I know it doesn't sound very sexy, but
> you
> > can't imagine how users would appreciate it.
> >
> > Anyway, thanks for your time and I sincerely hope you have the time to
> > consider it.
> > Thanks,
> > David.
> >
> > 2017-06-01 14:24 GMT-04:00 Julian Eisel <eiseljulian at gmail.com>:
> >
> >> Hi all,
> >>
> >> I've just merged the workspaces branch into blender2.8.
> >> (https://developer.blender.org/rB7f564d74f9ed)
> >> This means Blender 2.80 now has initial workspace support, yay :)
> >> Being the bad example I am, I'll be away over the weekend, so I
> >> probably won't be on IRC. If anything breaks or needs quick fixing,
> >> drop me a mail, I'll handle it.
> >>
> >> I've an initial draft for a code.blender.org blog post, but it's not
> >> complete and needs some more work. Same applies to a wiki page I've
> >> been working on (user level doc, could probably be moved to manual
> >> when done).
> >>
> >> Special thanks to Campbell, Bastien and Dalai for review, help and
> >> friendly pokes when needed ;)
> >>
> >> Cheers,
> >> - Julian -
> >> _______________________________________________
> >> Bf-committers mailing list
> >> Bf-committers at blender.org
> >> https://lists.blender.org/mailman/listinfo/bf-committers
> >>
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > https://lists.blender.org/mailman/listinfo/bf-committers
>
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> https://lists.blender.org/mailman/listinfo/bf-committers
>


More information about the Bf-committers mailing list