[Bf-committers] Blender 2.8 planning notes 2017-06-06

Bastien Montagne montagne29 at wanadoo.fr
Fri Jun 9 15:11:26 CEST 2017


Here are the notes from Tuesday's Blender 2.8 planning meeting (and 
sorry for the delay :| ).

= Last week reports =

* Campbell: Worked on facemaps, merged basic facemap support into to 
2.8, proposed https://developer.blender.org/T51675 - but now working on 
widget Py API (got facemap working in 2.8x 
http://members.iinet.net.au/~ideasman42/random/facemap_28.ogv - but Ton 
prefers it works differently). Details: 
* Clément: Mainly did optimizations and prepared terrain for Probes, 
also improved SSAO sampling of clay (details: 
* Dalai: Wrapped up the core of dupli objects, implemented append, 
master Cycles baking bugfixing, blog post and documentation writing, 
grease pencil meeting, and overall cleanups (details: 
* Luca: Did Eevee hair implementation with nodes, and support for all 
lamp types (but it broke with workspaces, needs investigation before 
going into 2.8 branch).
* Sergey: Cleanup and optimization for depsgraph, now we don't have any 
known speed regressions on new deg anymore (and have some scenes running 
much faster), worked on duplis for Cycles (details: 
* Bastien: Finished reviewing /tweaking workspace, which is now in 
master (details: 

Workspace merge is mostly OK, some glitches and few crashes to 
investigate and fix though.

= This week’s plan =

General TODO: investigate multi window issue with clay/eevee/... new 
engines (Dalai volunteered).

* Campbell: Keep working on Python widget API.
* Clément: Finish probe quickly (like on Tuesday/Wednesday), then either 
try something for indirect lighting or work on everything uniform.
* Dalai: Finish Cycles dupli objects (or rather, review Sergey's work on 
it), investigate multi-window issues (clay/Eevee), 
render_to_image/render_to_view, and start to focus on usability, polish 
and finish up viewport mockups and designs. If time allows, I would like 
to stress test workspaces too, at least see if I can fix the crashes on 
the unittests.
* Luca: Some tracker work, likely help Sergey with some depsgraph 
work... Also working on new cache/particles proposal and some new cloth 
* Sergey: Finish the cycles dupli / genetric API for iteratotrs / 
integration parts of deg into render engines. Then get rid of base in 
DEG guts, and work on deformed mesh / CopyOnWrite.
* Bastien: more tracker, more asset/static override (but will be short 
week for me).

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