[Bf-committers] Plans for game logic and interactive mode logic systems.

Jacob Merrill blueprintrandom1 at gmail.com
Tue Jul 18 19:18:55 CEST 2017


this - http://www.tukano.it/applications/bgenetlogic/bgelogicnodes.html

(logic nodes by PGI )

is a very robust system already made for bge, and each node calls python.

if someone were to make each node in C or another way to accelerate the
system and have split definitions [GE and Viewport]

one system could be used to design viewport interactive logic and GE logic
that was fast and maintainable. (similar to the way nodes are used
everywhere already)

a feature that I would add, is folders with input and output nodes defined
by the user, that nodes can be placed in that can be collapsed and each
folder can have states.
(state input node(set state) per folder and output = (Current state value?)

this will allow the user to 'fold complexity' and should allow visual logic
projects to scale much better than the current logic bricks.


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