[Bf-committers] Automatic DPI detection issues

Brecht Van Lommel brechtvanlommel at pandora.be
Thu Jul 13 16:25:47 CEST 2017


Then I think the real issue is that Blender fonts draw blurry below a
certain size. It seems to happen when changing the DPI, but also when
changing the font size or zooming.

So I think the solution is to either solve that problem (not sure if it's
something that can be tweaked in font drawing or would need a different
font), or work around it by biasing the auto DPI a bit towards 92.

On Thu, Jul 13, 2017 at 2:37 PM, Sergey Sharybin <sergey.vfx at gmail.com>
wrote:

> Hi,
>
> Answers are inlined.
>
> It the UI is too small you scale it up, if it's too big you scale it down?
> >
>
> Is this interface too small or too big:
> http://pasteall.org/pic/show.php?id=117179
>
> What should i put to a Scale factor to make it proper "kerning" ?
>
> It's not clear to me what you mean by improperly displayed fonts here, I
> > tried various DPI values in 2.78 and various UI scale values in master
> and
> > the fonts always look ok to me.
> >
>
> Just force getDPIHint() to return 88 and see font artifacts, similar to the
> screenshot above.
>
>
> > > - Not reporting detected DPI is also wrong.
> > >
> >
> > I don't know of any other application reporting this in the UI, why does
> > the absolute value matter to the user?
> >
>
> Maybe because other applications are not failing that badly on displaying
> good fonts by default?
>
>
> > > - Not being able to correct auto-detected DPI also sounds wrong. All
> the
> > DE
> > > will have option to override X11 DPI specifically for the case when X11
> > > reports wrong DPI.
> > >
> >
> > Again, it can be corrected by changing the UI scale. This is fully
> > equivalent to adjusting the DPI value.
> >
>
> With the difference that i do have a remote idea what my DPI should be, but
> i've got no idea what should be the scaling factor to compensate badly
> working fonts in Blender.
>
>
> > >
> > > P.S. I wouldn't know if other applications are detecting DPI correctly
> > (as
> > > in, not sure they are using crappy DPI of 88x89 or are rounding it to
> > some
> > > more commonly used DPI), but it's only Blender which has badly rendered
> > > fonts on my system.
> > > P.P.S. Surely i can force/correct X11/DE's DPI, but then i don't see
> any
> > > benefit on the auto-detection of DPI. It only causes issues rather than
> > > solving anything.
> > >
> > > On Thu, Jul 13, 2017 at 1:15 PM, Brecht Van Lommel <
> > > brechtvanlommel at pandora.be> wrote:
> > >
> > > > As mentioned in the commit log, the UI Scale setting in the Interface
> > tab
> > > > can be used, doesn't that work?
> > > >
> > > > If you look at the equivalent settings for
> Windows/macOS/Gnome/Unity/..
> > > > they also offer a scale or percentage. I see no reason to show the
> > > absolute
> > > > DPI.
> > > >
> > > > Linux doesn't have a single window manager standard for specifying
> DPI,
> > > but
> > > > we use the same convention as Chrome or Firefox which works in many
> > > window
> > > > managers, it certainly isn't random. Are you saying the DPI is not
> > being
> > > > detect correctly on your system, while it works in other
> applications?
> > > > Perhaps we can fix that?
> > > >
> > > > On Thu, Jul 13, 2017 at 12:32 PM, Sergey Sharybin <
> > sergey.vfx at gmail.com>
> > > > wrote:
> > > >
> > > > > Hi everyone,
> > > > >
> > > > > Today i've run into annoying/hard to predict situation: running my
> > > > regular
> > > > > blender was working fine, but doing --factory-startup was messing
> up
> > > > fonts
> > > > > in Blender's interface.
> > > > >
> > > > > it turns out, this commit is responsible for such behavior [1].
> > > > >
> > > > > What happens is, when there is existing user-preferences.blend,
> > Blender
> > > > > will use DPI stored in there. Otherwise, Blender will use
> > auto-detected
> > > > > DPI. This has following issues:
> > > > >
> > > > > - This is totally unpredictable, changes Blender interface based on
> > > some
> > > > > rather random factors.
> > > > > - Blender does not tell user what DPI it detected (yes, the commit
> > > > removed
> > > > > setting from User Preferences)
> > > > > - If system reports buggy DPI, there is no easy way to know what's
> > > > causing
> > > > > it and how to correct.
> > > > >
> > > > > So i think we should bring DPI setting back to user preferences. It
> > is
> > > > > really bad practice to secretly use setting, without even telling
> > what
> > > > the
> > > > > value of the setting is. It is also bad practice to auto-detect
> > > something
> > > > > and not give any clues to user what the detected value is. And
> > finally,
> > > > > there should be a way to override auto-detected DPI, for the exact
> > case
> > > > > when the reported one is bad.
> > > > >
> > > > > [1] https://developer.blender.org/rBfe3fb23
> > > > >
> > > > > --
> > > > > With best regards, Sergey Sharybin
> > > > > _______________________________________________
> > > > > Bf-committers mailing list
> > > > > Bf-committers at blender.org
> > > > > https://lists.blender.org/mailman/listinfo/bf-committers
> > > > >
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> > >
> > >
> > >
> > > --
> > > With best regards, Sergey Sharybin
> > > _______________________________________________
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>
>
>
> --
> With best regards, Sergey Sharybin
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