[Bf-committers] Automatic DPI detection issues
Brecht Van Lommel
brechtvanlommel at pandora.be
Thu Jul 13 13:15:27 CEST 2017
As mentioned in the commit log, the UI Scale setting in the Interface tab
can be used, doesn't that work?
If you look at the equivalent settings for Windows/macOS/Gnome/Unity/..
they also offer a scale or percentage. I see no reason to show the absolute
Linux doesn't have a single window manager standard for specifying DPI, but
we use the same convention as Chrome or Firefox which works in many window
managers, it certainly isn't random. Are you saying the DPI is not being
detect correctly on your system, while it works in other applications?
Perhaps we can fix that?
On Thu, Jul 13, 2017 at 12:32 PM, Sergey Sharybin <sergey.vfx at gmail.com>
> Hi everyone,
> Today i've run into annoying/hard to predict situation: running my regular
> blender was working fine, but doing --factory-startup was messing up fonts
> in Blender's interface.
> it turns out, this commit is responsible for such behavior .
> What happens is, when there is existing user-preferences.blend, Blender
> will use DPI stored in there. Otherwise, Blender will use auto-detected
> DPI. This has following issues:
> - This is totally unpredictable, changes Blender interface based on some
> rather random factors.
> - Blender does not tell user what DPI it detected (yes, the commit removed
> setting from User Preferences)
> - If system reports buggy DPI, there is no easy way to know what's causing
> it and how to correct.
> So i think we should bring DPI setting back to user preferences. It is
> really bad practice to secretly use setting, without even telling what the
> value of the setting is. It is also bad practice to auto-detect something
> and not give any clues to user what the detected value is. And finally,
> there should be a way to override auto-detected DPI, for the exact case
> when the reported one is bad.
>  https://developer.blender.org/rBfe3fb23
> With best regards, Sergey Sharybin
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> Bf-committers at blender.org
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