[Bf-committers] Blender as a multi purpose, algorithmic, no GUI mobile and desktop application
rossi.mario92rm at gmail.com
Thu Jul 6 13:11:01 CEST 2017
Thanks a *whole lot*, this is *exactly* what I were looking for!!!
Date: Thu, 6 Jul 2017 02:52:18 +0300
From: Arto Kitula<arto.kitula at gmail.com>
Subject: Re: [Bf-committers] Blender as a multi purpose, algorithmic,
no GUI mobile and desktop application
To: bf-blender developers<bf-committers at blender.org>
Message-ID:<778EF102-5DEE-432F-8A65-D39E16A6AE43 at gmail.com>
Content-Type: text/plain; charset=us-ascii
You can build Blender as python module:
Use Python 3.5 to be compatible with blender (release is with 3.5.2 and upcoming version with 3.5.3)
> On 5 Jul 2017, at 21.39, Jacob Merrill<blueprintrandom1 at gmail.com> wrote:
> Headless is what is commonly referred too,
> I think ideasman had a headless build back in the day.
> Another name is a 'bpy serverv
> On Jul 5, 2017 8:17 AM, "Berserk"<berserk82.ia at gmail.com> wrote:
>> Hello everyone.
>> My name is Ivano Arrighetta and I'm Italian.
>> I'd like to strip off the Blender's UI and allow users to just use Python
>> for doing everything, with just 2 windows:
>> 1) For preview
>> 2) For coding
>> This would be a side project, btw.
>> Now, I have a clue on how to remove the UI, but then I'd also like to port
>> to (at least) Android.
>> Is there any quick and easy way to do all?
>> Thanks in advance for either.
>> Bye, Ivano.
>> Bf-committers mailing list
>> Bf-committers at blender.org
> Bf-committers mailing list
> Bf-committers at blender.org
-- Arto Kitula arto.kitula at gmail.com
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