[Bf-committers] Blender as a multi purpose, portable, algorithmic authoring tool

Jacob Merrill blueprintrandom1 at gmail.com
Thu Jul 6 03:20:37 CEST 2017


May want to ask Tristan aka Panzergame as he forked upbge.

On Jul 5, 2017 4:58 PM, "Mario Rossi" <rossi.mario92rm at gmail.com> wrote:

> P.S.: What the easiest way to do this would be?
>
> Bye, Mario. Ciao, Mario.
>
> Il 06/Lug/2017 01:50, "Mario Rossi" <rossi.mario92rm at gmail.com> ha
> scritto:
>
> > Hello everyone.
> > I took this project from Ivano Arrighetta, I'm Italian as him (but I'm
> > from Rome).
> > He won't do anything computer related anymore, dunno why...
> >
> > Anyway, here's the "plan":
> >
> > to be removed:
> > cycles
> > bge
> > grease pencil
> > physics
> > user preferences
> > ui (see "but keep")
> >
> > but keep:
> > text editor
> > python console
> >
> > and add:
> > preview window
> > preview background to other windows
> >
> > then, at last, port to:
> > universal windows platform
> > android
> > ios
> >
> > Now, I wonder if there are known bugs in the remaining modules to be
> > fixed, and if these modules will be changed in the future, because there
> > will be need to keep everything synchronised.
> >
> > As you may know, this is a fork, this is why it's important to know what
> I
> > asked for before.
> >
> > Whatever, thanks for any help/advice you'll decide to give me: I'm not a
> > developer, I'll just do my best.
> >
> > Bye, Mario.
> >
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