[Bf-committers] Eevee and BGE proposal.

tristan porteries republicthunderbolt9 at gmail.com
Mon Jul 3 11:37:30 CEST 2017


Hello,

This link should be fine :
https://docs.google.com/document/d/1dpC2zCVD54yCGwNZFu_WM82uUAGI_s5-GmlgMLOcfYY/edit?usp=sharing

2017-07-02 23:20 GMT+02:00 Clément FOUCAULT <foucault.clem at gmail.com>:

> Hi Jacob, Tristan,
>
> As of now eevee is fully using forward shading / Rendering. The "plus" in
> forward+ is just a saying it uses tilled light culling which is planned.
> We cannot do alpha blended transparency in Deferred shading as you
> mentioned but nothing prevents us from using a forward pass after the
> deferred shading pass.
>
> As for the BGE doc it seems that I don't have the right to comment on it.
> But I'm ok with what is in the proposal. The common API section does imply
> some changes to the light code but these are shallow.
>
> Cheers.
>
> Clément
>
>
> 2017-07-02 19:31 GMT+02:00 Jacob Merrill <blueprintrandom1 at gmail.com>:
>
> > No one has answered me when asked,
> >
> > Will evee be using deferred render, or forward+?
> >
> > If we do use deferred, won't alpha materials be broken?
> >
> > Thank you Tristan, and all blender developers and the UPBGE team.
> >
> > On Jul 2, 2017 3:23 AM, "tristan porteries" <republicthunderbolt9 at gmail.
> > com>
> > wrote:
> >
> > > Hello everyone,
> > >
> > > I invite the people working on Eevee and 2.8 (Campbell, Dalai, Bastien,
> > > Clement, Mike and few other) to look at the following proposal for a
> > merge
> > > of Eevee into the BGE.
> > >
> > > https://docs.google.com/document/d/1dpC2zCVD54yCGwNZFu_WM82uUAGI_
> > > s5-GmlgMLOcfYY/edit?usp=sharing
> > >
> > > Feel free to comment on the document, also an experimental branch named
> > > ge_eevee is available on https://github.com/UPBGE/blender.
> > >
> > > Tristan.
> > > _______________________________________________
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> > >
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