[Bf-committers] Efficient Scene Rendering
Clément FOUCAULT
foucault.clem at gmail.com
Tue Jan 17 00:49:19 CET 2017
Hi,
I've gathered some thoughts about a cache data structure to accelerate huge
scenes redraw time and part way with the current unorder object iteration
model.
https://docs.google.com/document/d/1Lcg2G3v7JJX25kF_
b4m2NM286cJkfTBMFDhzmZ2ruAg/edit?usp=sharing
Some point still need to be adressed like updating it efficiently but I
think even this simple base is enough to gain performance.
As always every insight is welcome!
Thanks
Clément
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