[Bf-committers] Blender 2.78c RELEASE AHOY!

Sergey Sharybin sergey.vfx at gmail.com
Fri Feb 24 21:02:04 CET 2017


As was agreed in the meeting, we do a crucial fixes update for 2.78b for
those regressions which slipped in.

Information for platform maintainers:

- Branch: blender-v2.78c-release
- Branch hash: e92f235283071c13759bc4e6e861e4e938985307
- Locale hash: 0171e7ca48c845fce040d12a26d314d3c573f9af
- Addons hash: fcdeee23b3ce58010692e949df65e4013279a499

Suggested name: blender-2.78c-<platform>.

Place builds to usual location and let me know when they're up.

Tagging will happen soon after all the builds are up. Same applies to the
source package. This is because there's still chance of re-AHOY needed if
some platform encounters compilation error.

Additionally i've shared Windows and Linux builds in the staging folder on
FTP now [1] so everyone has a chance to test them while we wait for OSX

== Changes ==

- Port all changes for automated Cycles testing {{GitCommit|c6e4a81d}}
- Fix for wrong render result of hair with BVH motion steps
- Fix compilation error of GLSL viewport when using Light Path node
- Fix wrong Brick texture in material viewport {{GitCommit|8ba1dab}}
- Fix crash with material preview and image sequences {{GitCommit|dd2e33b}}
- Fix T50512: Linked Backround scene with animation not updating with new
depsgraph {{GitCommit|e89145e}}
- Fix T50687: Cycles baking time estimate and progress bar doesn't work /
progress when baking with high samples {{GitCommit|67169e7}}
- Fix T50748: Render Time incorrect when refreshing rendered preview in GPU
mode {{GitCommit|b95645c}}
- Fix wrong render results with texture limit and half-float textures
- Fix Cycles still saving render output when error happened
{{GitCommit|d9e6268}}, {{GitCommit|90d96de}}

[1] http://download.blender.org/ftp/sergey/tmp/staging/

With best regards, Sergey Sharybin

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